Latest game
Saitaman
Wants to Improve
Ranked MR
52 local · 0 imported · 52 on chart · 52 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 JP
Benchmark refreshed Sep 15, 2026, 7:16 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | Saitaman | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Rush (cancel) | 6.3% | 22.1% | -15.9% | |
| SA3 | 32.3% | 18.1% | +14.2% | |
| Drive Impact gauge | 15.1% | 2.1% | +13.0% | |
| SA2 | 41.5% | 54.2% | -12.6% | |
| SA1 | 12.3% | 22.6% | -10.3% | |
| Drive Arts | 21.9% | 31.4% | -9.5% | |
| CA | 13.8% | 5.2% | +8.7% | |
| Corner pressure | 4.40 | 10.70 | -6.30 | |
| Drive Guard | 7.8% | 13.0% | -5.3% | |
| Drive Rush (parry) | 3.0% | 6.7% | -3.7% | |
| Drive Reversal | 1.20 | 0.17 | +1.03 | |
| Drive Impact | 1.30 | 0.33 | +0.97 | |
| Perfect Parry | 0.00 | 0.76 | -0.76 | |
| Punish Counters landed | 0.80 | 0.13 | +0.67 | |
| Got thrown | 2.90 | 2.29 | +0.61 | |
| Got Punish Countered | 0.70 | 0.09 | +0.61 | |
| Time cornered | 11.60 | 12.00 | -0.40 | |
| Drive Parry | 1.70 | 2.00 | -0.30 | |
| Throw parries | 0.60 | 0.38 | +0.22 | |
| Throws | 1.80 | 2.02 | -0.22 | |
| Stuns landed | 0.00 | 0.10 | -0.10 | |
| Throw techs | 0.50 | 0.41 | +0.09 | |
| Got stunned | 0.00 | 0.03 | -0.03 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Local matchups
From stored matches · Community W/R from Capcom’s monthly matchup data (mirrors and new characters may be missing)
| Record | |||||
|---|---|---|---|---|---|
| M. Bison | CClassic | 2W · 4L | 33.3% | 45.6% | 6 |
| Zangief | CClassic | 4W · 1L | 80.0% | 47.6% | 5 |
| JP | CClassic | 2W · 3L | 40.0% | — | 5 |
| Luke | CClassic | 1W · 4L | 20.0% | 51.9% | 5 |
| Yasmine | CClassic | 1W · 4L | 20.0% | — | 5 |
| Ken | CClassic | 4W · 1L | 80.0% | 46.4% | 5 |
| Sagat | MModern | 2W · 2L | 50.0% | 52.0% | 4 |
| Manon | CClassic | 2W · 2L | 50.0% | 52.9% | 4 |
| Alex | MModern | 2W · 1L | 66.7% | 57.9% | 3 |
| Ryu | CClassic | 2W · 1L | 66.7% | 46.9% | 3 |
| Dhalsim | CClassic | 1W · 2L | 33.3% | 53.9% | 3 |
| C. Viper | CClassic | 0W · 2L | 0.0% | 42.3% | 2 |
| A.K.I. | CClassic | 2W · 0L | 100.0% | 61.1% | 2 |
Public data
Public statistics and datasets
Results from 52 of 52 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 25games
- Losses
- 27games
- Draws
- 0games
- Games
- 52games
- Win rate (draw = half win)
- 48.08%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
2 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| JP | 1,407 | 64,693 | Details for Current saved character ratings, row 1
|
| Akuma | 0 | -1 | Details for Current saved character ratings, row 2
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.


