JP
Updated 7 hours agoSteamSteamJapanJapanC100%

SR09

Let's Do This
Rank 36MR 1,454#448,439
Last 103–7-24Last 207–13-38
Winrate
41%
21W · 30L · 51 stored
Ranked matches
51
selected mode
Wins
21
Ranked
Losses
30
Ranked
Peak MR
1,546
JP

Ranked MR · JP

49 local · 0 imported · 49 on chart · 51 battles stored

Latest game

VictoryRanked

Replay not requested
JP
SR09 · JP
Mai
Opponent · Mai一身上の都合

Playstyle reference

Habits vs top 30 JP

Benchmark refreshed Sep 3, 2026, 4:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

JP
SR09’s JP benchmark

Compared with the average habits of the top 30 sampled JP players.

takepi 2276 · 三田JP 2142 · あーるゆーおー 2134 · -DingChunQiu- 2121 · Nth Oniki 2110 · +25 others

Largest absolute differences first23 habits
HabitSR09LegendsDifference LessLegendsMore
SA37.5%19.2%-11.7%
SA267.5%56.6%+10.9%
Time cornered21.0012.04+8.96
Drive Rush (cancel)18.4%23.1%-4.7%
Corner pressure6.5010.77-4.27
Drive Guard10.1%12.8%-2.7%
Got thrown4.202.13+2.07
CA6.3%5.0%+1.3%
Drive Rush (parry)5.7%6.5%-0.9%
Throw techs1.200.39+0.81
Drive Impact gauge1.4%2.1%-0.7%
Drive Parry1.402.07-0.67
SA118.8%19.2%-0.5%
Throws2.201.97+0.23
Got stunned0.200.04+0.16
Drive Arts32.0%32.1%-0.2%
Drive Impact0.200.34-0.14
Drive Reversal0.000.13-0.13
Got Punish Countered0.200.08+0.12
Stuns landed0.000.09-0.09
Throw parries0.500.41+0.09
Perfect Parry0.700.79-0.09
Punish Counters landed0.200.13+0.07
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

JP · Latest 100

What to improve

  1. Review close-range choices

    Got thrown: profile 4.2 · reference 2.13

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Got thrown: profile 4.2 · reference 2.13
    • Throw techs: profile 1.2 · reference 0.39
  2. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
  3. Trace how you lose or gain space

    Time cornered: profile 21 · reference 12.04

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 21 · reference 12.04
    • Corner pressure: profile 6.5 · reference 10.77

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Build pressure without overextending

    Time cornered: profile 21 · reference 12.04

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 21 · reference 12.04
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
  3. Probe defense before committing

    Drive Reversal: profile 0 · reference 0.13

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.13
    • Throw techs: profile 1.2 · reference 0.39

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: dots-studio/dots-3-note-preview:free

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