Ken
Updated 1 day agoSteamSteamSouth KoreaSouth KoreaC100%

Run44

Curry, Three Meals a Day
Rank 36MR 1,556#132,650
Last 106–4+13Last 2011–9+14
Winrate
51%
148W · 144L · 292 stored
Ranked matches
292
selected mode
Wins
148
Ranked
Losses
144
Ranked
Peak MR
1,583
Ken

Ranked MR · Ken

292 local · 237 imported · 493 on chart · 292 battles stored

Latest game

DefeatRanked

Replay not requested
Ken
Run44 · Ken
Manon
Opponent · ManonMAZNAYO

Playstyle reference

Habits vs top 30 Ken

Benchmark refreshed Sep 11, 2026, 7:22 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ken
Run44’s Ken benchmark

Compared with the average habits of the top 30 sampled Ken players.

shion 2255 · orarin 2235 · ゴトーー 2215 · naruo 2185 · 一瞬一瞬 2177 · +25 others

Largest absolute differences first23 habits
HabitRun44LegendsDifference LessLegendsMore
SA145.5%27.3%+18.3%
SA213.9%25.9%-12.0%
SA330.7%35.8%-5.1%
Drive Rush (cancel)43.2%38.2%+5.0%
Drive Arts19.0%14.9%+4.0%
Drive Guard9.3%12.7%-3.4%
Corner pressure10.2013.12-2.92
Drive Rush (parry)5.4%6.8%-1.4%
CA9.9%11.0%-1.1%
Time cornered9.608.95+0.65
Drive Impact gauge2.0%1.4%+0.6%
Perfect Parry0.200.84-0.64
Throws2.102.57-0.47
Got thrown1.802.26-0.46
Drive Parry1.601.89-0.29
Drive Reversal0.100.23-0.13
Got Punish Countered0.200.08+0.12
Punish Counters landed0.200.10+0.10
Stuns landed0.000.07-0.07
Got stunned0.100.05+0.05
Throw techs0.400.44-0.04
Throw parries0.200.21-0.01
Drive Impact0.200.19+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ken · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.1
    • Got Punish Countered: profile 0.2 · reference 0.08
  2. Give each meter spend a purpose

    SA1: profile 47.8% · reference 29.1%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 47.8% · reference 29.1%
    • SA2: profile 10.6% · reference 23.7%
    • Drive Rush (cancel): profile 47.6% · reference 38.4%
  3. Review close-range choices

    Throws: profile 2.5 · reference 2.62

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 2.5 · reference 2.62
    • Throw techs: profile 0.6 · reference 0.45
    • Got thrown: profile 2.2 · reference 2.26

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 10, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Akuma: 51 wins in 90 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Akuma: 51 wins in 90 games
    • vs Ken: 41 wins in 77 games
    • vs Alex: 33 wins in 69 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 51 wins in 100 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 51 wins in 100 games
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.17

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.17
    • Drive Impact gauge: profile 1.8% · reference 1.3%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 10, 2026 · AI: dots-studio/dots-3-note-preview:free

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