Juri
Updated 3 days agoSteamSteamJapanJapanC100%

Ruin

Angel Devil Kingdom
Rank 40
MR 1,606#79,087
Last 103–7-31Last 207–13-51
Winrate
54%
111W · 93L · 204 stored
Ranked matches
204
selected mode
Wins
111
Ranked
Losses
93
Ranked
Peak MR
1,709
Juri

Ranked MR · Juri

111 local · 174 imported · 280 on chart · 208 battles stored

Latest game

DefeatRanked

Replay not requested
Juri
Ruin · Juri
Ryu
Opponent · RyuMacoto

Playstyle reference

Habits vs top 30 Juri

Benchmark refreshed Sep 16, 2026, 10:29 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Juri
Ruin’s Juri benchmark

Compared with the average habits of the top 30 sampled Juri players.

でんせつえすぴ~ 2239 · Maroto 2221 · JACK_DOLL 2205 · Malulu 2204 · aiai 2193 · +25 others

Largest absolute differences first23 habits
HabitRuinLegendsDifference LessLegendsMore
SA352.2%34.9%+17.3%
SA20.0%16.9%-16.9%
Drive Rush (cancel)22.2%32.9%-10.6%
SA132.8%38.3%-5.5%
CA14.9%9.8%+5.1%
Corner pressure7.7012.56-4.86
Time cornered11.208.68+2.52
Drive Rush (parry)5.4%7.0%-1.6%
Drive Impact gauge3.3%2.0%+1.4%
Perfect Parry1.700.75+0.95
Drive Guard14.3%13.4%+0.9%
Throws1.902.72-0.82
Drive Arts18.1%18.9%-0.7%
Throw techs1.100.41+0.69
Got thrown2.702.13+0.57
Drive Parry2.502.03+0.47
Drive Reversal0.300.20+0.10
Punish Counters landed0.200.12+0.08
Throw parries0.200.28-0.08
Got stunned0.100.06+0.04
Drive Impact0.300.26+0.04
Stuns landed0.100.09+0.01
Got Punish Countered0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Juri · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.08
    • Punish Counters landed: profile 0.5 · reference 0.11
  2. Review defensive decisions

    Perfect Parry: profile 2.2 · reference 0.74

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 2.2 · reference 0.74
    • Drive Parry: profile 3.9 · reference 2.09
  3. Review close-range choices

    Throw techs: profile 1.2 · reference 0.43

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 1.2 · reference 0.43
    • Throws: profile 2.5 · reference 2.67

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.6 · reference 0.25

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.25
    • Drive Impact gauge: profile 3.8% · reference 1.8%
  2. Probe defense before committing

    Perfect Parry: profile 2.2 · reference 0.74

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 2.2 · reference 0.74
    • Drive Parry: profile 3.9 · reference 2.09
  3. Test the close-range pattern

    Throw techs: profile 1.2 · reference 0.43

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 1.2 · reference 0.43
    • Throws: profile 2.5 · reference 2.67

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 208 of 208 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
112games
Losses
96games
Draws
0games
Games
208games
Win rate (draw = half win)
53.85%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

29 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 29 rows on page 1; 29 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke1,50025,249
Details for Current saved character ratings, row 2
Character ID
2
Chun-Li0-1
Details for Current saved character ratings, row 3
Character ID
4
Manon0-1
Details for Current saved character ratings, row 4
Character ID
5
Zangief019,585
Details for Current saved character ratings, row 5
Character ID
6
JP0-1
Details for Current saved character ratings, row 6
Character ID
7
Cammy0-1
Details for Current saved character ratings, row 7
Character ID
9
Ken0-1
Details for Current saved character ratings, row 8
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 9
Character ID
11
Lily0-1
Details for Current saved character ratings, row 10
Character ID
12
A.K.I.0-1
Details for Current saved character ratings, row 11
Character ID
13
Rashid0-1
Details for Current saved character ratings, row 12
Character ID
14
Blanka0-1
Details for Current saved character ratings, row 13
Character ID
15
Juri1,606356,718
Details for Current saved character ratings, row 14
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 15
Character ID
17
Guile0-1
Details for Current saved character ratings, row 16
Character ID
18
Ed0-1
Details for Current saved character ratings, row 17
Character ID
19
E. Honda1,50025,966
Details for Current saved character ratings, row 18
Character ID
20
Jamie0-1
Details for Current saved character ratings, row 19
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 20
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 21
Character ID
25
M. Bison0-1
Details for Current saved character ratings, row 22
Character ID
26
Terry0-1
Details for Current saved character ratings, row 23
Character ID
27
Mai0-1
Details for Current saved character ratings, row 24
Character ID
28
Elena1,50025,059
Details for Current saved character ratings, row 25
Character ID
29
C. Viper0-1
Details for Current saved character ratings, row 26
Character ID
30
Alex0-1
Details for Current saved character ratings, row 27
Character ID
31
Ingrid0-1
Details for Current saved character ratings, row 28
Character ID
32
Yasmine1,50025,169
Details for Current saved character ratings, row 29
Character ID
33
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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