Luke
Updated 3 days agoSteamSteamOtherOtherM100%

Rnnn

Clickity-Stick Savant
Rank 40
MR 1,689#38,316
Last 104–6-13Last 2011–9+20
Winrate
48%
92W · 100L · 192 stored
Ranked matches
192
selected mode
Wins
92
Ranked
Losses
100
Ranked
Peak MR
1,789
Luke

Ranked MR · Luke

192 local · 482 imported · 664 on chart · 192 battles stored

Latest game

DefeatRanked

Replay not requested
Luke
Rnnn · Luke
Yasmine
Opponent · Yasminemonsho

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 14, 2026, 4:27 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
Rnnn’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

jazzzzy 2275 · kuromame 2251 · ChrisWong 2223 · watyawacha 2212 · コウキ_ルーク使いの人 2206 · +25 others

Largest absolute differences first23 habits
HabitRnnnLegendsDifference LessLegendsMore
SA216.7%26.9%-10.2%
SA342.9%33.7%+9.1%
Drive Rush (cancel)45.4%37.0%+8.4%
Drive Arts9.7%16.3%-6.7%
CA14.3%9.4%+4.9%
Drive Guard9.0%13.7%-4.7%
Time cornered12.908.85+4.05
SA126.2%30.0%-3.8%
Drive Rush (parry)5.7%7.7%-2.1%
Got thrown3.002.11+0.89
Drive Impact gauge2.1%1.4%+0.7%
Drive Parry1.401.87-0.47
Throw techs0.900.46+0.44
Corner pressure13.4013.81-0.41
Perfect Parry0.400.77-0.37
Throws2.702.35+0.35
Throw parries0.400.21+0.19
Got stunned0.100.07+0.03
Stuns landed0.100.08+0.02
Drive Reversal0.200.22-0.02
Got Punish Countered0.100.09+0.01
Drive Impact0.200.20+0.00
Punish Counters landed0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.06
    • Punish Counters landed: profile 0.2 · reference 0.08
  2. Trace how you lose or gain space

    Corner pressure: profile 12.8 · reference 13.55

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 12.8 · reference 13.55
    • Time cornered: profile 11.5 · reference 8.74
  3. Give each meter spend a purpose

    SA3: profile 52.8% · reference 34.2%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 52.8% · reference 34.2%
    • CA: profile 16.7% · reference 9.2%
    • SA1: profile 20.8% · reference 30.6%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.19

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.19
    • Drive Impact gauge: profile 2.5% · reference 1.4%
  2. Test the close-range pattern

    Throw techs: profile 0.9 · reference 0.37

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0.9 · reference 0.37
    • Got thrown: profile 2.9 · reference 2.01
    • Throws: profile 3.2 · reference 2.43
  3. Probe defense before committing

    Drive Reversal: profile 0.1 · reference 0.2

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.1 · reference 0.2
    • Drive Parry: profile 2.3 · reference 1.8
    • Perfect Parry: profile 0.5 · reference 0.69

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 192 of 192 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
92games
Losses
100games
Draws
0games
Games
192games
Win rate (draw = half win)
47.92%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

27 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 27 rows on page 1; 27 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke1,689482,434
Details for Current saved character ratings, row 2
Character ID
2
Chun-Li0-1
Details for Current saved character ratings, row 3
Character ID
4
Manon0-1
Details for Current saved character ratings, row 4
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 5
Character ID
6
JP1,49033,982
Details for Current saved character ratings, row 6
Character ID
7
Dhalsim0-1
Details for Current saved character ratings, row 7
Character ID
8
Cammy0-1
Details for Current saved character ratings, row 8
Character ID
9
Ken1,48438,559
Details for Current saved character ratings, row 9
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 10
Character ID
11
Lily0-1
Details for Current saved character ratings, row 11
Character ID
12
A.K.I.0-1
Details for Current saved character ratings, row 12
Character ID
13
Rashid0-1
Details for Current saved character ratings, row 13
Character ID
14
Blanka0-1
Details for Current saved character ratings, row 14
Character ID
15
Juri0-1
Details for Current saved character ratings, row 15
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 16
Character ID
17
Guile0-1
Details for Current saved character ratings, row 17
Character ID
18
Ed0-1
Details for Current saved character ratings, row 18
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 19
Character ID
20
Jamie1,46525,282
Details for Current saved character ratings, row 20
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 21
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 22
Character ID
25
M. Bison0-1
Details for Current saved character ratings, row 23
Character ID
26
Terry0-1
Details for Current saved character ratings, row 24
Character ID
27
Mai0-1
Details for Current saved character ratings, row 25
Character ID
28
Elena0-1
Details for Current saved character ratings, row 26
Character ID
29
Ingrid0-1
Details for Current saved character ratings, row 27
Character ID
32
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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