Chun-Li
Updated 4 days agoSteamSteamJapanJapanClub · CUHNLIclubC100%

Rento

Haitani Family
Rank 36
MR 1,158#626,835
Last 102–8-45Last 205–15-77
Winrate
42%
46W · 64L · 110 stored
Ranked matches
110
selected mode
Wins
46
Ranked
Losses
64
Ranked
Peak MR
1,327
Chun-Li

Ranked MR · Chun-Li

110 local · 111 imported · 218 on chart · 168 battles stored

Latest game

DefeatCustom Room

Replay not requested
Chun-Li
Rento · Chun-Li
JP
Opponent · JPAmakushi

Playstyle reference

Habits vs top 30 Chun-Li

Benchmark refreshed Sep 14, 2026, 10:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Chun-Li
Rento’s Chun-Li benchmark

Compared with the average habits of the top 30 sampled Chun-Li players.

HAITANI 2263 · Seiya 2244 · ドドガマル_pc 2209 · YOKOHAMA_TARO 2152 · leith 2147 · +25 others

Largest absolute differences first23 habits
HabitRentoLegendsDifference LessLegendsMore
Drive Rush (cancel)32.2%43.1%-10.9%
Drive Arts8.6%15.6%-7.0%
Drive Guard16.5%9.6%+6.9%
SA319.2%25.9%-6.7%
Corner pressure6.7012.05-5.35
Time cornered12.408.40+4.00
SA236.5%32.6%+4.0%
CA11.5%8.5%+3.0%
Drive Rush (parry)6.7%4.5%+2.2%
Drive Parry3.401.61+1.79
Got thrown3.701.97+1.73
Throw techs1.200.35+0.85
Drive Impact gauge0.9%1.5%-0.6%
SA132.7%33.0%-0.3%
Perfect Parry0.800.57+0.23
Throws2.702.51+0.19
Throw parries0.100.22-0.12
Drive Reversal0.100.18-0.08
Drive Impact0.100.17-0.07
Stuns landed0.000.05-0.05
Got stunned0.100.05+0.05
Got Punish Countered0.100.07+0.03
Punish Counters landed0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Chun-Li · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.09
    • Punish Counters landed: profile 0.1 · reference 0.1
  2. Review close-range choices

    Got thrown: profile 3.6 · reference 2.08

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Got thrown: profile 3.6 · reference 2.08
    • Throw techs: profile 0.7 · reference 0.4
    • Throws: profile 2.3 · reference 2.39
  3. Review defensive decisions

    Drive Parry: profile 3.7 · reference 1.64

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 3.7 · reference 1.64
    • Perfect Parry: profile 1.2 · reference 0.57
    • Drive Reversal: profile 0.2 · reference 0.17

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.09

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.09
  2. Probe defense before committing

    Got thrown: profile 3.6 · reference 2.08

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Got thrown: profile 3.6 · reference 2.08
    • Throw techs: profile 0.7 · reference 0.4
  3. Build pressure without overextending

    Time cornered: profile 12.1 · reference 9.57

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 12.1 · reference 9.57

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-pro:free

Public data

Public statistics and datasets

Results from 168 of 168 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
55games
Losses
113games
Draws
0games
Games
168games
Win rate (draw = half win)
32.74%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

24 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 24 rows on page 1; 24 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu022,200
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Chun-Li1,158102,518
Details for Current saved character ratings, row 3
Character ID
4
Manon0-1
Details for Current saved character ratings, row 4
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 5
Character ID
6
JP0-1
Details for Current saved character ratings, row 6
Character ID
7
Cammy0-1
Details for Current saved character ratings, row 7
Character ID
9
Ken0-1
Details for Current saved character ratings, row 8
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 9
Character ID
11
A.K.I.0-1
Details for Current saved character ratings, row 10
Character ID
13
Rashid0-1
Details for Current saved character ratings, row 11
Character ID
14
Juri0-1
Details for Current saved character ratings, row 12
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 13
Character ID
17
Guile0-1
Details for Current saved character ratings, row 14
Character ID
18
Ed0-1
Details for Current saved character ratings, row 15
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 16
Character ID
20
Akuma0-1
Details for Current saved character ratings, row 17
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 18
Character ID
25
Terry0-1
Details for Current saved character ratings, row 19
Character ID
27
Mai0-1
Details for Current saved character ratings, row 20
Character ID
28
C. Viper0-1
Details for Current saved character ratings, row 21
Character ID
30
Alex0-1
Details for Current saved character ratings, row 22
Character ID
31
Ingrid0-1
Details for Current saved character ratings, row 23
Character ID
32
Random0-1
Details for Current saved character ratings, row 24
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage