Juri
Updated 2 weeks agoCrossPlatformCrossPlatformJapanJapanClub · SFBSM100%

Rabitto

Are You Even Trying to Win??
Rank 40
MR 1,686#32,530
Last 105–5-8Last 2011–9+5
Winrate
53%
62W · 55L · 117 stored
Ranked matches
117
selected mode
Wins
62
Ranked
Losses
55
Ranked
Peak MR
1,746
Juri

Ranked MR · Juri

114 local · 0 imported · 114 on chart · 174 battles stored

Latest game

VictoryRanked

Replay not requested
Juri
Rabitto · Juri
Juri
Opponent · Juri風丸555

Playstyle reference

Habits vs top 30 Juri

Benchmark refreshed Sep 16, 2026, 10:29 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Juri
Rabitto’s Juri benchmark

Compared with the average habits of the top 30 sampled Juri players.

でんせつえすぴ~ 2239 · Maroto 2221 · JACK_DOLL 2205 · Malulu 2204 · aiai 2193 · +25 others

Largest absolute differences first23 habits
HabitRabittoLegendsDifference LessLegendsMore
SA156.6%38.3%+18.3%
SA22.7%16.9%-14.3%
Drive Arts25.8%18.9%+6.9%
Drive Guard9.4%13.4%-3.9%
Drive Rush (parry)3.2%7.0%-3.8%
Drive Rush (cancel)36.5%32.9%+3.6%
SA331.9%34.9%-3.1%
Drive Impact gauge3.9%2.0%+1.9%
Corner pressure11.4012.56-1.16
CA8.8%9.8%-1.0%
Throws2.002.72-0.72
Time cornered9.208.68+0.52
Drive Parry1.702.03-0.33
Got thrown1.802.13-0.33
Throw techs0.100.41-0.31
Punish Counters landed0.300.12+0.18
Perfect Parry0.600.75-0.15
Drive Impact0.400.26+0.14
Throw parries0.200.28-0.08
Got stunned0.100.06+0.04
Stuns landed0.100.09+0.01
Drive Reversal0.200.20-0.00
Got Punish Countered0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Juri · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.25

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.25
    • Drive Impact gauge: profile 3.9% · reference 1.8%
  2. Review close-range choices

    Throw techs: profile 0.1 · reference 0.43

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.1 · reference 0.43
    • Throws: profile 2 · reference 2.67
    • Got thrown: profile 1.8 · reference 2.11

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Punish Counters landed: profile 0.3 · reference 0.11

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Punish Counters landed: profile 0.3 · reference 0.11
    • Got Punish Countered: profile 0.1 · reference 0.08
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.25

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.25
    • Drive Impact gauge: profile 3.9% · reference 1.8%
  3. Test the close-range pattern

    Throw techs: profile 0.1 · reference 0.43

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0.1 · reference 0.43
    • Throws: profile 2 · reference 2.67
    • Got thrown: profile 1.8 · reference 2.11

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: nex-agi/nex-n2.5-pro:free

Public data

Public statistics and datasets

Results from 174 of 174 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
84games
Losses
90games
Draws
0games
Games
174games
Win rate (draw = half win)
48.28%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

32 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 32 rows on page 1; 32 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu1,40336,756
Details for Current saved character ratings, row 1
Character ID
1
Luke1,38339,317
Details for Current saved character ratings, row 2
Character ID
2
Kimberly0-1
Details for Current saved character ratings, row 3
Character ID
3
Chun-Li0-1
Details for Current saved character ratings, row 4
Character ID
4
Manon021,400
Details for Current saved character ratings, row 5
Character ID
5
Zangief018,352
Details for Current saved character ratings, row 6
Character ID
6
JP021,193
Details for Current saved character ratings, row 7
Character ID
7
Dhalsim0-1
Details for Current saved character ratings, row 8
Character ID
8
Cammy1,44626,760
Details for Current saved character ratings, row 9
Character ID
9
Ken019,000
Details for Current saved character ratings, row 10
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 11
Character ID
11
Lily023,805
Details for Current saved character ratings, row 12
Character ID
12
A.K.I.0-1
Details for Current saved character ratings, row 13
Character ID
13
Rashid0-1
Details for Current saved character ratings, row 14
Character ID
14
Blanka0-1
Details for Current saved character ratings, row 15
Character ID
15
Juri1,686499,555
Details for Current saved character ratings, row 16
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 17
Character ID
17
Guile0-1
Details for Current saved character ratings, row 18
Character ID
18
Ed018,880
Details for Current saved character ratings, row 19
Character ID
19
E. Honda019,766
Details for Current saved character ratings, row 20
Character ID
20
Jamie0-1
Details for Current saved character ratings, row 21
Character ID
21
Akuma1,39046,846
Details for Current saved character ratings, row 22
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 23
Character ID
25
M. Bison0-1
Details for Current saved character ratings, row 24
Character ID
26
Terry0-1
Details for Current saved character ratings, row 25
Character ID
27
Mai0-1
Details for Current saved character ratings, row 26
Character ID
28
Elena0-1
Details for Current saved character ratings, row 27
Character ID
29
C. Viper0-1
Details for Current saved character ratings, row 28
Character ID
30
Alex018,802
Details for Current saved character ratings, row 29
Character ID
31
Ingrid0-1
Details for Current saved character ratings, row 30
Character ID
32
Yasmine0-1
Details for Current saved character ratings, row 31
Character ID
33
Random0-1
Details for Current saved character ratings, row 32
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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