Ingrid
Updated 2 days agoSteamSteamJapanJapanClub · hakakusanM100%

RUKI

Transcendent
Rank 36MR 1,700#33,454
Last 107–3+37Last 2012–8+41
Winrate
54%
164W · 142L · 306 stored
Ranked matches
306
selected mode
Wins
164
Ranked
Losses
142
Ranked
Peak MR
1,700
Ingrid

Ranked MR · Ingrid

306 local · 0 imported · 306 on chart · 327 battles stored

Latest game

VictoryRanked

Replay not requested
Ingrid
RUKI · Ingrid
C. Viper
Opponent · C. Viper公表するぞ、オレンジを

Playstyle reference

Habits vs top 30 Ingrid

Benchmark refreshed Sep 2, 2026, 4:15 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ingrid
RUKI’s Ingrid benchmark

Compared with the average habits of the top 30 sampled Ingrid players.

m1Ng 2192 · ふみじま あきお(63) 2153 · カンフーマスターpc 2124 · 硝子ドール 2118 · Pat.Q 2105 · +25 others

Largest absolute differences first23 habits
HabitRUKILegendsDifference LessLegendsMore
SA239.4%57.0%-17.6%
Drive Rush (cancel)12.3%25.3%-13.0%
SA325.4%15.0%+10.4%
CA9.9%4.6%+5.3%
Drive Rush (parry)11.9%7.4%+4.6%
Time cornered14.5010.23+4.27
Drive Guard15.9%12.2%+3.7%
Drive Arts24.7%27.5%-2.9%
Corner pressure9.7011.85-2.15
SA125.4%23.4%+1.9%
Drive Impact gauge2.8%2.1%+0.7%
Got thrown2.602.13+0.47
Drive Parry1.101.51-0.41
Throw techs0.200.41-0.21
Drive Reversal0.500.30+0.20
Drive Impact0.400.27+0.13
Perfect Parry0.400.50-0.10
Punish Counters landed0.200.13+0.07
Got stunned0.100.06+0.04
Stuns landed0.100.14-0.04
Got Punish Countered0.100.08+0.02
Throw parries0.300.28+0.02
Throws2.302.31-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ingrid · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.08
  2. Review defensive decisions

    Drive Reversal: profile 0.2 · reference 0.3

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.2 · reference 0.3
    • Drive Parry: profile 1.3 · reference 1.51
  3. Give each meter spend a purpose

    SA3: profile 23.4% · reference 15%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 23.4% · reference 15%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ryu: 110 wins in 210 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 110 wins in 210 games
    • vs Jamie: 61 wins in 104 games
    • vs C. Viper: 26 wins in 41 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

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