Ingrid
SteamSteamJapanJapanC100%

Puroshiki

Because I'm Cute, Obviously!
Rank 36
MR 1,236#572,063
Last 106–4+18Last 2013–7+49
Winrate
50%
18W · 18L · 36 stored
Ranked matches
36
selected mode
Wins
18
Ranked
Losses
18
Ranked
Peak MR
1,297
Ingrid

Ranked MR · Ingrid

36 local · 0 imported · 36 on chart · 36 battles stored

Latest game

VictoryRanked

Replay not requested
Ingrid
Puroshiki · Ingrid
Ryu
Opponent · Ryukeneken

Playstyle reference

Habits vs top 30 Ingrid

Benchmark refreshed Sep 14, 2026, 7:22 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ingrid
Puroshiki’s Ingrid benchmark

Compared with the average habits of the top 30 sampled Ingrid players.

m1Ng 2201 · KR_Wrestlingman 2179 · Nth Oniki 2165 · プルプルなぷる 2156 · ふみじま あきお(63) 2155 · +25 others

Largest absolute differences first23 habits
HabitPuroshikiLegendsDifference LessLegendsMore
SA23.3%52.1%-48.9%
SA344.3%15.9%+28.4%
CA32.8%5.1%+27.7%
Drive Arts11.9%27.3%-15.4%
Drive Rush (cancel)36.3%25.1%+11.2%
SA119.7%26.9%-7.2%
Corner pressure5.4011.52-6.12
Drive Guard9.8%12.3%-2.6%
Drive Rush (parry)6.2%7.4%-1.2%
Time cornered11.3010.40+0.90
Drive Impact gauge1.5%2.0%-0.5%
Drive Parry1.101.54-0.44
Perfect Parry0.200.50-0.30
Drive Reversal0.600.31+0.29
Got Punish Countered0.300.09+0.21
Throw techs0.200.36-0.16
Stuns landed0.000.12-0.12
Got thrown2.302.18+0.12
Throw parries0.200.29-0.09
Punish Counters landed0.200.13+0.07
Drive Impact0.300.24+0.06
Throws2.202.26-0.06
Got stunned0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ingrid · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.08
    • Punish Counters landed: profile 0.2 · reference 0.13
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.27

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.27
    • Drive Impact gauge: profile 1.5% · reference 2.1%
  3. Trace how you lose or gain space

    Corner pressure: profile 5.4 · reference 11.85

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 5.4 · reference 11.85
    • Time cornered: profile 11.3 · reference 10.23

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.27

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.27
    • Drive Impact gauge: profile 1.5% · reference 2.1%
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.3 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.08
    • Punish Counters landed: profile 0.2 · reference 0.13
  3. Probe defense before committing

    Drive Reversal: profile 0.6 · reference 0.3

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.6 · reference 0.3
    • Perfect Parry: profile 0.2 · reference 0.5

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 36 of 36 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
18games
Losses
18games
Draws
0games
Games
36games
Win rate (draw = half win)
50%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

11 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 11 rows on page 1; 11 rows total.
CharacterMRMR pointsLPLP pointsDetails
Luke0-1
Details for Current saved character ratings, row 1
Character ID
2
Zangief0-1
Details for Current saved character ratings, row 2
Character ID
6
JP0-1
Details for Current saved character ratings, row 3
Character ID
7
Cammy0-1
Details for Current saved character ratings, row 4
Character ID
9
A.K.I.0-1
Details for Current saved character ratings, row 5
Character ID
13
Rashid0-1
Details for Current saved character ratings, row 6
Character ID
14
Blanka0-1
Details for Current saved character ratings, row 7
Character ID
15
Juri0-1
Details for Current saved character ratings, row 8
Character ID
16
Akuma0-1
Details for Current saved character ratings, row 9
Character ID
22
Ingrid1,23646,527
Details for Current saved character ratings, row 10
Character ID
32
Yasmine015,170
Details for Current saved character ratings, row 11
Character ID
33
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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