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ALProblem X
Ranked MR · Alex
383 local · 3339 imported · 3695 on chart · 797 battles stored
Playstyle reference
Habits vs top 30 Alex
Benchmark refreshed Sep 14, 2026, 4:24 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | Problem X | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 36.4% | 27.6% | +8.8% | |
| SA3 | 18.6% | 25.2% | -6.6% | |
| CA | 2.1% | 8.3% | -6.2% | |
| Time cornered | 14.10 | 9.50 | +4.60 | |
| Drive Rush (cancel) | 29.0% | 33.2% | -4.1% | |
| SA1 | 42.9% | 38.9% | +3.9% | |
| Corner pressure | 6.80 | 10.07 | -3.27 | |
| Drive Arts | 15.7% | 13.2% | +2.5% | |
| Drive Guard | 15.8% | 14.0% | +1.7% | |
| Drive Rush (parry) | 9.4% | 8.2% | +1.2% | |
| Drive Impact gauge | 1.3% | 2.0% | -0.7% | |
| Got thrown | 1.70 | 2.18 | -0.48 | |
| Drive Reversal | 0.20 | 0.43 | -0.23 | |
| Throw techs | 0.30 | 0.51 | -0.21 | |
| Perfect Parry | 0.50 | 0.64 | -0.14 | |
| Stuns landed | 0.00 | 0.10 | -0.10 | |
| Drive Parry | 1.70 | 1.62 | +0.08 | |
| Throw parries | 0.20 | 0.27 | -0.07 | |
| Throws | 2.20 | 2.24 | -0.04 | |
| Punish Counters landed | 0.10 | 0.14 | -0.04 | |
| Got stunned | 0.00 | 0.04 | -0.04 | |
| Drive Impact | 0.20 | 0.23 | -0.03 | |
| Got Punish Countered | 0.10 | 0.11 | -0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Alex · Latest 100
What to improve
Trace how you lose or gain space
Time cornered: profile 14.1 · reference 9.5
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Time cornered: profile 14.1 · reference 9.5
- Corner pressure: profile 6.8 · reference 10.07
Review close-range choices
Throw techs: profile 0.3 · reference 0.51
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throw techs: profile 0.3 · reference 0.51
- Got thrown: profile 1.7 · reference 2.18
Find the cause of punish events
Punish Counters landed: profile 0.1 · reference 0.14
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Punish Counters landed: profile 0.1 · reference 0.14
- Got Punish Countered: profile 0.1 · reference 0.11
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-pro:free
How to beat this player
Build pressure without overextending
Time cornered: profile 14.1 · reference 9.5
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Time cornered: profile 14.1 · reference 9.5
- Corner pressure: profile 6.8 · reference 10.07
Test the close-range pattern
Throw techs: profile 0.3 · reference 0.51
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throw techs: profile 0.3 · reference 0.51
- Got thrown: profile 1.7 · reference 2.18
Test the Drive Impact tendency
Drive Impact: profile 0.2 · reference 0.23
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.2 · reference 0.23
- Drive Impact gauge: profile 1.3% · reference 2%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-pro:free

