Alex
Updated 10 hours agoSteamSteamUnited KingdomUnited KingdomC100%

Problem X

No Man's Friend
Rank 36MR 2,035#854
Last 103–7-14Last 2010–10-10
Winrate
58%
91W · 65L · 156 stored
Ranked matches
156
selected mode
Wins
91
Ranked
Losses
65
Ranked
Peak MR
2,227
Alex

Ranked MR · Alex

383 local · 3339 imported · 3695 on chart · 797 battles stored

Latest game

DefeatCustom Room

Replay not requested
Zangief
Problem X · Zangief
Zangief
Opponent · ZangiefEndingWalker

Playstyle reference

Habits vs top 30 Alex

Benchmark refreshed Sep 14, 2026, 4:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Alex
Problem X’s Alex benchmark

Compared with the average habits of the top 30 sampled Alex players.

きどーー 2201 · cream 2141 · Shinto 2140 · ゆーざー 2129 · ラッシュ中段どわーw 2127 · +25 others

Largest absolute differences first23 habits
HabitProblem XLegendsDifference LessLegendsMore
SA236.4%27.6%+8.8%
SA318.6%25.2%-6.6%
CA2.1%8.3%-6.2%
Time cornered14.109.50+4.60
Drive Rush (cancel)29.0%33.2%-4.1%
SA142.9%38.9%+3.9%
Corner pressure6.8010.07-3.27
Drive Arts15.7%13.2%+2.5%
Drive Guard15.8%14.0%+1.7%
Drive Rush (parry)9.4%8.2%+1.2%
Drive Impact gauge1.3%2.0%-0.7%
Got thrown1.702.18-0.48
Drive Reversal0.200.43-0.23
Throw techs0.300.51-0.21
Perfect Parry0.500.64-0.14
Stuns landed0.000.10-0.10
Drive Parry1.701.62+0.08
Throw parries0.200.27-0.07
Throws2.202.24-0.04
Punish Counters landed0.100.14-0.04
Got stunned0.000.04-0.04
Drive Impact0.200.23-0.03
Got Punish Countered0.100.11-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Alex · Latest 100

What to improve

  1. Trace how you lose or gain space

    Time cornered: profile 14.1 · reference 9.5

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 14.1 · reference 9.5
    • Corner pressure: profile 6.8 · reference 10.07
  2. Review close-range choices

    Throw techs: profile 0.3 · reference 0.51

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.3 · reference 0.51
    • Got thrown: profile 1.7 · reference 2.18
  3. Find the cause of punish events

    Punish Counters landed: profile 0.1 · reference 0.14

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.1 · reference 0.14
    • Got Punish Countered: profile 0.1 · reference 0.11

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Build pressure without overextending

    Time cornered: profile 14.1 · reference 9.5

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 14.1 · reference 9.5
    • Corner pressure: profile 6.8 · reference 10.07
  2. Test the close-range pattern

    Throw techs: profile 0.3 · reference 0.51

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0.3 · reference 0.51
    • Got thrown: profile 1.7 · reference 2.18
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.23

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.23
    • Drive Impact gauge: profile 1.3% · reference 2%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-pro:free

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