Alex
Updated 1 day agoSteamSteamUnited KingdomUnited KingdomC100%

Problem X

No Man's Friend
Rank 42
MR 2,080#598
Last 107–3+15Last 2010–10-14
Winrate
62%
98W · 61L · 159 stored
Ranked matches
159
selected mode
Wins
98
Ranked
Losses
61
Ranked
Peak MR
2,227
Alex

Ranked MR · Alex

451 local · 3598 imported · 3912 on chart · 865 battles stored

Latest game

VictoryRanked

Available
Alex
Problem X · Alex
Ryu
Opponent · RyuMachoorTV

Playstyle reference

Habits vs top 30 Alex

Benchmark refreshed Sep 14, 2026, 4:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Alex
Problem X’s Alex benchmark

Compared with the average habits of the top 30 sampled Alex players.

きどーー 2201 · cream 2141 · Shinto 2140 · ゆーざー 2129 · ラッシュ中段どわーw 2127 · +25 others

Largest absolute differences first23 habits
HabitProblem XLegendsDifference LessLegendsMore
SA349.5%25.2%+24.4%
SA115.0%38.9%-24.0%
Drive Rush (cancel)24.9%33.2%-8.3%
Drive Rush (parry)13.6%8.2%+5.5%
Corner pressure14.6010.07+4.53
Drive Arts17.5%13.2%+4.2%
Drive Guard18.0%14.0%+3.9%
Time cornered7.209.50-2.30
CA7.5%8.3%-0.8%
Drive Parry0.901.62-0.72
Got thrown1.502.18-0.68
SA228.0%27.6%+0.4%
Perfect Parry0.400.64-0.24
Throw techs0.300.51-0.21
Drive Impact gauge2.2%2.0%+0.2%
Drive Reversal0.300.43-0.13
Got Punish Countered0.200.11+0.09
Throw parries0.200.27-0.07
Got stunned0.100.04+0.06
Throws2.202.24-0.04
Punish Counters landed0.100.14-0.04
Drive Impact0.200.23-0.03
Stuns landed0.100.10+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Alex · Latest 100

What to improve

  1. Trace how you lose or gain space

    Time cornered: profile 14.1 · reference 9.5

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 14.1 · reference 9.5
    • Corner pressure: profile 6.8 · reference 10.07
  2. Review close-range choices

    Throw techs: profile 0.3 · reference 0.51

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.3 · reference 0.51
    • Got thrown: profile 1.7 · reference 2.18
  3. Find the cause of punish events

    Punish Counters landed: profile 0.1 · reference 0.14

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.1 · reference 0.14
    • Got Punish Countered: profile 0.1 · reference 0.11

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Build pressure without overextending

    Time cornered: profile 14.1 · reference 9.5

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 14.1 · reference 9.5
    • Corner pressure: profile 6.8 · reference 10.07
  2. Test the close-range pattern

    Throw techs: profile 0.3 · reference 0.51

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0.3 · reference 0.51
    • Got thrown: profile 1.7 · reference 2.18
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.23

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.23
    • Drive Impact gauge: profile 1.3% · reference 2%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-pro:free

Public data

Public statistics and datasets

Results from 865 of 865 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
470games
Losses
395games
Draws
0games
Games
865games
Win rate (draw = half win)
54.34%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

26 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 26 rows on page 1; 26 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Kimberly0-1
Details for Current saved character ratings, row 3
Character ID
3
Manon0-1
Details for Current saved character ratings, row 4
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 5
Character ID
6
JP0-1
Details for Current saved character ratings, row 6
Character ID
7
Cammy0-1
Details for Current saved character ratings, row 7
Character ID
9
Ken0-1
Details for Current saved character ratings, row 8
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 9
Character ID
11
Lily0-1
Details for Current saved character ratings, row 10
Character ID
12
Rashid0-1
Details for Current saved character ratings, row 11
Character ID
14
Blanka0-1
Details for Current saved character ratings, row 12
Character ID
15
Marisa0-1
Details for Current saved character ratings, row 13
Character ID
17
Guile0-1
Details for Current saved character ratings, row 14
Character ID
18
Ed0-1
Details for Current saved character ratings, row 15
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 16
Character ID
20
Akuma0-1
Details for Current saved character ratings, row 17
Character ID
22
Sagat2,028513,018
Details for Current saved character ratings, row 18
Character ID
25
M. Bison0-1
Details for Current saved character ratings, row 19
Character ID
26
Terry0-1
Details for Current saved character ratings, row 20
Character ID
27
Mai0-1
Details for Current saved character ratings, row 21
Character ID
28
Elena0-1
Details for Current saved character ratings, row 22
Character ID
29
C. Viper0-1
Details for Current saved character ratings, row 23
Character ID
30
Alex2,080726,885
Details for Current saved character ratings, row 24
Character ID
31
Ingrid1,861109,137
Details for Current saved character ratings, row 25
Character ID
32
Yasmine1,71739,962
Details for Current saved character ratings, row 26
Character ID
33
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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