M. Bison
Updated 3 hours agoSteamSteamJapanJapanC100%

Peace

Let's Do This
Rank 36MR 1,702#32,113
Last 106–4+15Last 2011–9+17
Winrate
59%
56W · 39L · 95 stored
Ranked matches
95
selected mode
Wins
56
Ranked
Losses
39
Ranked
Peak MR
1,740
M. Bison

Ranked MR · M. Bison

95 local · 126 imported · 200 on chart · 95 battles stored

Latest game

VictoryRanked

Replay not requested
M. Bison
Peace · M. Bison
Dee Jay
Opponent · Dee JayTTT_TTT

Playstyle reference

Habits vs top 30 M. Bison

Benchmark refreshed Sep 13, 2026, 1:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

M. Bison
Peace’s M. Bison benchmark

Compared with the average habits of the top 30 sampled M. Bison players.

刻音|フレミー 2223 · ひらまさ 2201 · Yanai 2182 · inaba 2166 · ああああああ 2135 · +25 others

Largest absolute differences first23 habits
HabitPeaceLegendsDifference LessLegendsMore
SA353.2%35.2%+18.0%
SA117.0%33.7%-16.6%
Drive Arts33.2%18.7%+14.5%
Drive Rush (cancel)24.6%30.0%-5.4%
CA6.4%10.2%-3.8%
Corner pressure14.9011.91+2.99
SA223.4%21.0%+2.4%
Drive Guard11.3%13.4%-2.1%
Drive Rush (parry)6.1%7.2%-1.1%
Time cornered9.309.85-0.55
Throw techs1.100.57+0.53
Drive Parry1.401.75-0.35
Perfect Parry0.500.74-0.24
Drive Reversal0.100.33-0.23
Throws2.602.42+0.18
Got Punish Countered0.200.09+0.11
Got thrown2.702.59+0.11
Drive Impact gauge1.4%1.5%-0.1%
Got stunned0.100.04+0.06
Throw parries0.300.26+0.04
Stuns landed0.100.07+0.03
Punish Counters landed0.100.11-0.01
Drive Impact0.200.19+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

M. Bison · Latest 100

What to improve

  1. Review close-range choices

    Got thrown: profile 2.8 · reference 2.34

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Got thrown: profile 2.8 · reference 2.34
    • Throw techs: profile 0.9 · reference 0.52
    • Throws: profile 2.7 · reference 2.43
  2. Trace how you lose or gain space

    Time cornered: profile 11.4 · reference 9.13

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 11.4 · reference 9.13
    • Corner pressure: profile 11.3 · reference 12.11
  3. Review defensive decisions

    Drive Parry: profile 2 · reference 1.64

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 2 · reference 1.64
    • Perfect Parry: profile 0.4 · reference 0.67
    • Drive Reversal: profile 0.2 · reference 0.27

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 223 wins in 424 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 223 wins in 424 games
    • vs Luke: 25 wins in 46 games
    • vs Yasmine: 19 wins in 39 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 30 wins in 53 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 30 wins in 53 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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