C. Viper
Updated 2 weeks agoSteamSteamOtherOtherClub · GYAMBAOSAKAM100%

PPP-

This SF6 Thing is Fun
Rank 40
MR 1,605#72,871
Last 105–5-3Last 2012–8+28
Winrate
53%
69W · 61L · 130 stored
Ranked matches
130
selected mode
Wins
69
Ranked
Losses
61
Ranked
Peak MR
1,633
C. Viper

Ranked MR · C. Viper

125 local · 0 imported · 125 on chart · 137 battles stored

Latest game

VictoryRanked

Replay not requested
C. Viper
PPP- · C. Viper
Marisa
Opponent · Marisaながと__

Playstyle reference

Habits vs top — C. Viper

Loading C. Viper…

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

C. Viper · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0 · reference 0.09
    • Got Punish Countered: profile 0.1 · reference 0.07
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.1 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.16
    • Drive Impact gauge: profile 2.2% · reference 1.8%
  3. Review defensive decisions

    Drive Reversal: profile 0.2 · reference 0.28

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.2 · reference 0.28

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 119 wins in 233 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 119 wins in 233 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 58 wins in 100 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 58 wins in 100 games
  3. Test the close-range pattern

    Throws: profile 1.2 · reference 2.28

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 1.2 · reference 2.28
    • Got thrown: profile 2.6 · reference 2.19
    • Throw techs: profile 0.7 · reference 0.47

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 137 of 137 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
74games
Losses
63games
Draws
0games
Games
137games
Win rate (draw = half win)
54.01%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

22 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 22 rows on page 1; 22 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke1,35099,944
Details for Current saved character ratings, row 2
Character ID
2
Chun-Li0-1
Details for Current saved character ratings, row 3
Character ID
4
Manon0-1
Details for Current saved character ratings, row 4
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 5
Character ID
6
JP1,35330,841
Details for Current saved character ratings, row 6
Character ID
7
Cammy0-1
Details for Current saved character ratings, row 7
Character ID
9
Ken0-1
Details for Current saved character ratings, row 8
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 9
Character ID
11
Lily0-1
Details for Current saved character ratings, row 10
Character ID
12
Blanka0-1
Details for Current saved character ratings, row 11
Character ID
15
Juri1,43432,442
Details for Current saved character ratings, row 12
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 13
Character ID
17
Ed0-1
Details for Current saved character ratings, row 14
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 15
Character ID
20
M. Bison0-1
Details for Current saved character ratings, row 16
Character ID
26
Terry0-1
Details for Current saved character ratings, row 17
Character ID
27
Mai1,43340,611
Details for Current saved character ratings, row 18
Character ID
28
Elena0-1
Details for Current saved character ratings, row 19
Character ID
29
C. Viper1,605238,042
Details for Current saved character ratings, row 20
Character ID
30
Ingrid0-1
Details for Current saved character ratings, row 21
Character ID
32
Yasmine1,43432,432
Details for Current saved character ratings, row 22
Character ID
33
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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