Z
SteamJapanM100%

Nullp0

A Man's Peaceful Passing

{{message1}}-Type · Morning

R36
MR 1,441#440,386
Last 107–3+30Last 2012–8+22
Winrate
50%
12W · 12L · 24 stored
Ranked matches
24
selected mode
Wins
12
Ranked
Losses
12
Ranked
Peak MR
1,441
Zangief

Ranked MR · Zangief

17 local · 0 imported · 17 on chart · 70 battles stored

Latest game

VictoryRanked

Replay not requested
ZNullp0 · Zangief
EOpponent · Edtawash

Playstyle reference

Habits vs top 30 Zangief

Benchmark refreshed Sep 15, 2026, 4:22 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Z
Nullp0’s Zangief benchmark

Compared with the average habits of the top 30 sampled Zangief players.

海底撈月 2244 · めんたらこ 2215 · ザンギ太郎 2207 · Junior 2200 · kobayan 2184 · +25 others

Largest absolute differences first23 habits
HabitNullp0LegendsDifference LessLegendsMore
Drive Rush (cancel)11.4%34.2%-22.8%
Drive Arts31.0%13.0%+17.9%
CA4.0%10.1%-6.1%
SA241.3%35.4%+5.9%
SA130.7%25.3%+5.3%
SA324.0%29.2%-5.2%
Corner pressure2.806.47-3.67
Drive Guard13.4%14.4%-1.0%
Throws1.902.71-0.81
Drive Parry1.402.03-0.63
Time cornered10.2010.73-0.53
Drive Rush (parry)7.4%7.9%-0.5%
Drive Impact gauge2.6%2.1%+0.5%
Perfect Parry0.300.75-0.45
Got thrown2.802.43+0.37
Got Punish Countered0.400.14+0.26
Throw parries0.000.24-0.24
Throw techs0.500.61-0.11
Drive Reversal0.400.50-0.10
Punish Counters landed0.100.18-0.08
Stuns landed0.000.07-0.07
Drive Impact0.200.25-0.05
Got stunned0.100.08+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Zangief · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.4 · reference 0.13

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.13
  2. Trace how you lose or gain space

    Corner pressure: profile 2.8 · reference 6.66

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 2.8 · reference 6.66
    • Time cornered: profile 10.2 · reference 10.28
  3. Review defensive decisions

    Drive Parry: profile 1.4 · reference 2.09

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.4 · reference 2.09
    • Perfect Parry: profile 0.3 · reference 0.77

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.4 · reference 0.13

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.13
  2. Build pressure without overextending

    Corner pressure: profile 2.8 · reference 6.66

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 2.8 · reference 6.66
    • Time cornered: profile 10.2 · reference 10.28
  3. Probe defense before committing

    Drive Parry: profile 1.4 · reference 2.09

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.4 · reference 2.09
    • Perfect Parry: profile 0.3 · reference 0.77

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 70 of 70 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
17games
Losses
53games
Draws
0games
Games
70games
Win rate (draw = half win)
24.29%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

14 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 14 rows on page 1; 14 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Zangief1,44174,361
Details for Current saved character ratings, row 2
Character ID
6
Dhalsim0-1
Details for Current saved character ratings, row 3
Character ID
8
Cammy0-1
Details for Current saved character ratings, row 4
Character ID
9
Dee Jay0-1
Details for Current saved character ratings, row 5
Character ID
11
Lily021,534
Details for Current saved character ratings, row 6
Character ID
12
Rashid0-1
Details for Current saved character ratings, row 7
Character ID
14
Blanka0-1
Details for Current saved character ratings, row 8
Character ID
15
Juri0-1
Details for Current saved character ratings, row 9
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 10
Character ID
17
Guile0-1
Details for Current saved character ratings, row 11
Character ID
18
Ed0-1
Details for Current saved character ratings, row 12
Character ID
19
Akuma0-1
Details for Current saved character ratings, row 13
Character ID
22
Ingrid0-1
Details for Current saved character ratings, row 14
Character ID
32
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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