Yasmine
Updated 4 hours agoSteamSteamJapanJapanC100%

Noalytale

Let's Do This
Rank 36
MR 1,331#604,437
Last 106–4Last 2015–5
Winrate
61%
22W · 14L · 36 stored
Ranked matches
36
selected mode
Wins
22
Ranked
Losses
14
Ranked
Peak MR
1,392
Yasmine

Ranked MR · Yasmine

9 local · 0 imported · 9 on chart · 54 battles stored

Latest game

DefeatRanked

Replay not requested
C. Viper
Noalytale · C. Viper
JP
Opponent · JPtea☕

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 14, 2026, 10:26 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
Noalytale’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

naruo 2177 · ファイナルあつし 2177 · ぷんぷんパンダ 2168 · 頭痛が痛い 2145 · Hand Me Downs 2143 · +25 others

Largest absolute differences first23 habits
HabitNoalytaleLegendsDifference LessLegendsMore
Drive Rush (cancel)21.9%29.7%-7.8%
SA231.8%24.2%+7.6%
SA329.5%35.7%-6.1%
SA125.0%30.9%-5.9%
CA13.6%9.2%+4.4%
Corner pressure9.2013.01-3.81
Drive Arts14.8%17.5%-2.7%
Drive Guard17.1%14.5%+2.5%
Drive Rush (parry)9.6%8.4%+1.2%
Throws3.202.52+0.68
Got thrown3.002.34+0.66
Time cornered9.609.07+0.53
Drive Parry1.601.90-0.30
Perfect Parry0.500.70-0.20
Drive Impact gauge1.5%1.4%+0.1%
Stuns landed0.000.08-0.08
Throw parries0.300.23+0.07
Got stunned0.000.06-0.06
Got Punish Countered0.100.06+0.04
Drive Reversal0.200.23-0.03
Drive Impact0.200.17+0.03
Throw techs0.500.48+0.02
Punish Counters landed0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

C. Viper · Latest 100

What to improve

  1. Review close-range choices

    Got thrown: profile 3.2 · reference 2.2

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Got thrown: profile 3.2 · reference 2.2
    • Throws: profile 3 · reference 2.29
    • Throw techs: profile 0.4 · reference 0.49
  2. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.08
  3. Trace how you lose or gain space

    Time cornered: profile 9.7 · reference 8.6

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 9.7 · reference 8.6

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 15, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.17

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.17
    • Drive Impact gauge: profile 1.5% · reference 1.7%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 15, 2026 · AI: nex-agi/nex-n2.5-mini:free

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