Updated 6 days agoSteamUnited StatesClub · ArcadeRatsC100%

Nicko

King of Nothing

None

R40
MR 1,622#61,429
Last 101–0Last 201–0
Winrate
100%
1W · 0L · 1 stored
Ranked matches
1
selected mode
Wins
1
Ranked
Losses
0
Ranked
Peak MR
1,622
JP

Ranked MR · JP

0 local · 2018 imported · 2018 on chart · 91 battles stored

Latest game

DefeatCustom Room

Replay not requested
Nicko · JP
Opponent · MaiSpaceBoy

Playstyle reference

Habits vs top 30 JP

Benchmark refreshed Sep 15, 2026, 7:16 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Nicko’s JP benchmark

Compared with the average habits of the top 30 sampled JP players.

takepi 2275 · m1Ng 2239 · Erua/えるあ 2201 · Juicyjoe2000 2200 · byako 2170 · +25 others

Largest absolute differences first23 habits
HabitNickoLegendsDifference LessLegendsMore
SA260.4%54.2%+6.2%
SA117.8%22.6%-4.8%
SA313.9%18.1%-4.2%
Drive Rush (cancel)26.1%22.1%+4.0%
CA7.9%5.2%+2.8%
Corner pressure8.6010.70-2.10
Time cornered13.3012.00+1.30
Drive Arts30.1%31.4%-1.3%
Drive Impact gauge3.2%2.1%+1.1%
Drive Guard12.2%13.0%-0.9%
Drive Rush (parry)5.9%6.7%-0.8%
Throw techs0.100.41-0.31
Drive Parry2.302.00+0.30
Got thrown2.502.29+0.21
Throws2.102.02+0.08
Throw parries0.300.38-0.08
Drive Reversal0.100.17-0.07
Punish Counters landed0.200.13+0.07
Drive Impact0.400.33+0.07
Perfect Parry0.800.76+0.04
Got stunned0.000.03-0.03
Got Punish Countered0.100.09+0.01
Stuns landed0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

JP · Latest 100

What to improve

  1. Review defensive decisions

    Throw techs: profile 0.1 · reference 0.39

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Throw techs: profile 0.1 · reference 0.39
    • Got thrown: profile 2.5 · reference 2.13
  2. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.13

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.13
    • Got Punish Countered: profile 0.1 · reference 0.08

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the close-range pattern

    Throw techs: profile 0.1 · reference 0.39

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0.1 · reference 0.39
    • Got thrown: profile 2.5 · reference 2.13
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.34

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.34
    • Drive Impact gauge: profile 3.2% · reference 2.1%
  3. Look for a repeatable punish opportunity

    Punish Counters landed: profile 0.2 · reference 0.13

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.13
    • Got Punish Countered: profile 0.1 · reference 0.08

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

Public data

Public statistics and datasets

Results from 91 of 91 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
48games
Losses
43games
Draws
0games
Games
91games
Win rate (draw = half win)
52.75%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

23 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 23 rows on page 1; 23 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Kimberly0-1
Details for Current saved character ratings, row 3
Character ID
3
Chun-Li0-1
Details for Current saved character ratings, row 4
Character ID
4
Manon0-1
Details for Current saved character ratings, row 5
Character ID
5
JP1,622573,936
Details for Current saved character ratings, row 6
Character ID
7
Dhalsim0-1
Details for Current saved character ratings, row 7
Character ID
8
Cammy0-1
Details for Current saved character ratings, row 8
Character ID
9
Ken0-1
Details for Current saved character ratings, row 9
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 10
Character ID
11
Lily0-1
Details for Current saved character ratings, row 11
Character ID
12
Rashid0-1
Details for Current saved character ratings, row 12
Character ID
14
Juri0-1
Details for Current saved character ratings, row 13
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 14
Character ID
17
Ed0-1
Details for Current saved character ratings, row 15
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 16
Character ID
20
Jamie0-1
Details for Current saved character ratings, row 17
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 18
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 19
Character ID
25
M. Bison1,51255,663
Details for Current saved character ratings, row 20
Character ID
26
Mai0-1
Details for Current saved character ratings, row 21
Character ID
28
Alex0-1
Details for Current saved character ratings, row 22
Character ID
31
Ingrid0-1
Details for Current saved character ratings, row 23
Character ID
32
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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