Latest game
NaiL
Goal: {{message1}} · Intermediate
Ranked MR
0 local · 0 imported · 0 on chart · 38 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 Chun-Li
Benchmark refreshed Sep 14, 2026, 10:23 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | NaiL | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 44.4% | 32.6% | +11.9% | |
| SA1 | 27.4% | 33.0% | -5.7% | |
| SA3 | 20.5% | 25.9% | -5.4% | |
| Drive Rush (parry) | 1.9% | 4.5% | -2.6% | |
| Drive Guard | 7.5% | 9.6% | -2.1% | |
| Corner pressure | 10.20 | 12.05 | -1.85 | |
| Drive Rush (cancel) | 41.5% | 43.1% | -1.6% | |
| Drive Arts | 16.7% | 15.6% | +1.1% | |
| CA | 7.7% | 8.5% | -0.8% | |
| Got thrown | 2.80 | 1.97 | +0.83 | |
| Throw techs | 1.10 | 0.35 | +0.75 | |
| Time cornered | 7.80 | 8.40 | -0.60 | |
| Drive Impact gauge | 1.0% | 1.5% | -0.4% | |
| Throws | 2.80 | 2.51 | +0.29 | |
| Throw parries | 0.10 | 0.22 | -0.12 | |
| Drive Parry | 1.70 | 1.61 | +0.09 | |
| Drive Reversal | 0.10 | 0.18 | -0.08 | |
| Drive Impact | 0.10 | 0.17 | -0.07 | |
| Stuns landed | 0.00 | 0.05 | -0.05 | |
| Got stunned | 0.00 | 0.05 | -0.05 | |
| Perfect Parry | 0.60 | 0.57 | +0.03 | |
| Got Punish Countered | 0.10 | 0.07 | +0.03 | |
| Punish Counters landed | 0.10 | 0.10 | -0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Local matchups
From stored matches · Community W/R from Capcom’s monthly matchup data (mirrors and new characters may be missing)
| Record | |||||
|---|---|---|---|---|---|
| TTerry | CClassic | 5W · 4L | 55.6% | 50.6% | 9 |
| RRyu | CClassic | 5W · 3L | 62.5% | 46.0% | 8 |
| JJP | CClassic | 2W · 6L | 25.0% | 53.3% | 8 |
| AKA.K.I. | CClassic | 1W · 3L | 25.0% | 53.4% | 4 |
| CVC. Viper | CClassic | 0W · 3L | 0.0% | 37.2% | 3 |
| AAkuma | CClassic | 3W · 0L | 100.0% | 44.6% | 3 |
| IIngrid | CClassic | 3W · 0L | 100.0% | 48.2% | 3 |
Public data
Public statistics and datasets
Results from 38 of 38 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 19games
- Losses
- 19games
- Draws
- 0games
- Games
- 38games
- Win rate (draw = half win)
- 50%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
1 rowScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Chun-Li | 1,544 | 107,647 | Details for Current saved character ratings, row 1
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.





