Latest game
Nagiru
Playing for the first time in {{message1}} year(s) · 100
Ranked MR
0 local · 0 imported · 0 on chart · 54 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 M. Bison
Benchmark refreshed Sep 13, 2026, 1:26 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | Nagiru | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Rush (cancel) | 0.0% | 30.0% | -30.0% | |
| Drive Arts | 43.4% | 18.7% | +24.7% | |
| SA3 | 54.3% | 35.2% | +19.1% | |
| SA2 | 3.7% | 21.0% | -17.3% | |
| SA1 | 23.5% | 33.7% | -10.2% | |
| CA | 18.5% | 10.2% | +8.3% | |
| Drive Impact gauge | 8.7% | 1.5% | +7.2% | |
| Time cornered | 5.70 | 9.85 | -4.15 | |
| Corner pressure | 8.90 | 11.91 | -3.01 | |
| Perfect Parry | 0.10 | 0.74 | -0.64 | |
| Drive Impact | 0.80 | 0.19 | +0.61 | |
| Got Punish Countered | 0.60 | 0.09 | +0.51 | |
| Got thrown | 3.10 | 2.59 | +0.51 | |
| Punish Counters landed | 0.50 | 0.11 | +0.39 | |
| Drive Guard | 13.0% | 13.4% | -0.3% | |
| Drive Rush (parry) | 7.5% | 7.2% | +0.3% | |
| Drive Parry | 1.90 | 1.75 | +0.15 | |
| Drive Reversal | 0.20 | 0.33 | -0.13 | |
| Throws | 2.30 | 2.42 | -0.12 | |
| Throw techs | 0.50 | 0.57 | -0.07 | |
| Throw parries | 0.20 | 0.26 | -0.06 | |
| Got stunned | 0.00 | 0.04 | -0.04 | |
| Stuns landed | 0.10 | 0.07 | +0.03 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Official win rates
| Record | |||
|---|---|---|---|
| M. Bison | 170W · 185L | 47.9% | 355 |
Play points
| Character | FG | Hub | WT | Total |
|---|---|---|---|---|
| Ed | 112,656 | 17,590 | 0 | 130,246 |
| M. Bison | 79,685 | 21,830 | 0 | 101,515 |
| Akuma | 24,865 | 1,590 | 120 | 26,575 |
| Jamie | 13,198 | 0 | 0 | 13,198 |
| Ken | 4,093 | 780 | 0 | 4,873 |
| Zangief | 4,845 | 0 | 0 | 4,845 |
| Terry | 2,368 | 60 | 0 | 2,428 |
| Luke | 0 | 0 | 130 | 130 |
| Cammy | 99 | 0 | 0 | 99 |
| C. Viper | 92 | 0 | 0 | 92 |
| Chun-Li | 60 | 0 | 10 | 70 |
| Ryu | 7 | 0 | 0 | 7 |
| Mai | 2 | 0 | 0 | 2 |
| Rashid | 1 | 0 | 0 | 1 |
Public data
Public statistics and datasets
Results from 54 of 54 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 27games
- Losses
- 27games
- Draws
- 0games
- Games
- 54games
- Win rate (draw = half win)
- 50%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
10 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Chun-Li | 0 | -1 | Details for Current saved character ratings, row 1
|
| Zangief | 0 | -1 | Details for Current saved character ratings, row 2
|
| Cammy | 0 | -1 | Details for Current saved character ratings, row 3
|
| Ken | 0 | -1 | Details for Current saved character ratings, row 4
|
| Ed | 0 | -1 | Details for Current saved character ratings, row 5
|
| Jamie | 0 | -1 | Details for Current saved character ratings, row 6
|
| Akuma | 0 | -1 | Details for Current saved character ratings, row 7
|
| M. Bison | 1,500 | 25,119 | Details for Current saved character ratings, row 8
|
| Terry | 0 | -1 | Details for Current saved character ratings, row 9
|
| C. Viper | 0 | -1 | Details for Current saved character ratings, row 10
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.


