Dhalsim
Updated 2 days agoSteamSteamJapanJapanClub · LushCavesC100%

Moss

Battle Routine, Set!
Rank 41
MR 1,757#16,909
Last 107–3+32Last 2012–8+23
Winrate
57%
61W · 46L · 107 stored
Ranked matches
107
selected mode
Wins
61
Ranked
Losses
46
Ranked
Peak MR
1,759
Dhalsim

Ranked MR · Dhalsim

107 local · 104 imported · 210 on chart · 211 battles stored

Latest game

VictoryRanked

Replay not requested
Dhalsim
Moss · Dhalsim
Jamie
Opponent · Jamie折神 紫

Playstyle reference

Habits vs top — Dhalsim

Loading Dhalsim…

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Dhalsim · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.08
    • Punish Counters landed: profile 0.1 · reference 0.12
  2. Review close-range choices

    Throws: profile 3 · reference 1.77

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3 · reference 1.77
    • Throw techs: profile 0.2 · reference 0.37
    • Got thrown: profile 1.9 · reference 2.05
  3. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.23

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.23
    • Drive Impact gauge: profile 2.6% · reference 1.6%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 15, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the close-range pattern

    Throws: profile 3 · reference 1.77

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 3 · reference 1.77
    • Throw techs: profile 0.2 · reference 0.37
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.08
    • Punish Counters landed: profile 0.1 · reference 0.12
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.23

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.23
    • Drive Impact gauge: profile 2.6% · reference 1.6%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 15, 2026 · AI: nex-agi/nex-n2.5-pro:free

Public data

Public statistics and datasets

Results from 211 of 211 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
138games
Losses
73games
Draws
0games
Games
211games
Win rate (draw = half win)
65.4%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

26 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 26 rows on page 1; 26 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Kimberly0-1
Details for Current saved character ratings, row 3
Character ID
3
Chun-Li0-1
Details for Current saved character ratings, row 4
Character ID
4
Manon0-1
Details for Current saved character ratings, row 5
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 6
Character ID
6
JP0-1
Details for Current saved character ratings, row 7
Character ID
7
Dhalsim1,757405,990
Details for Current saved character ratings, row 8
Character ID
8
Cammy0-1
Details for Current saved character ratings, row 9
Character ID
9
Ken0-1
Details for Current saved character ratings, row 10
Character ID
10
Dee Jay1,515186,525
Details for Current saved character ratings, row 11
Character ID
11
Lily0-1
Details for Current saved character ratings, row 12
Character ID
12
A.K.I.0-1
Details for Current saved character ratings, row 13
Character ID
13
Rashid1,50635,564
Details for Current saved character ratings, row 14
Character ID
14
Blanka0-1
Details for Current saved character ratings, row 15
Character ID
15
Juri0-1
Details for Current saved character ratings, row 16
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 17
Character ID
17
Guile0-1
Details for Current saved character ratings, row 18
Character ID
18
E. Honda0-1
Details for Current saved character ratings, row 19
Character ID
20
Jamie0-1
Details for Current saved character ratings, row 20
Character ID
21
Akuma1,429123,772
Details for Current saved character ratings, row 21
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 22
Character ID
25
C. Viper0-1
Details for Current saved character ratings, row 23
Character ID
30
Alex0-1
Details for Current saved character ratings, row 24
Character ID
31
Ingrid1,42642,621
Details for Current saved character ratings, row 25
Character ID
32
Random0-1
Details for Current saved character ratings, row 26
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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