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JUMick

Ranked MR · Juri
311 local · 0 imported · 311 on chart · 311 battles stored
Playstyle reference
Habits vs top 30 Juri
Benchmark refreshed Sep 16, 2026, 10:29 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | Mick | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Rush (cancel) | 3.0% | 32.9% | -29.9% | |
| SA2 | 0.0% | 16.9% | -16.9% | |
| Drive Arts | 35.2% | 18.9% | +16.3% | |
| Drive Guard | 22.2% | 13.4% | +8.8% | |
| SA3 | 42.9% | 34.9% | +7.9% | |
| Drive Rush (parry) | 14.4% | 7.0% | +7.5% | |
| SA1 | 44.3% | 38.3% | +5.9% | |
| CA | 12.9% | 9.8% | +3.1% | |
| Time cornered | 6.50 | 8.68 | -2.18 | |
| Corner pressure | 11.00 | 12.56 | -1.56 | |
| Throws | 3.60 | 2.72 | +0.88 | |
| Perfect Parry | 0.30 | 0.75 | -0.45 | |
| Got thrown | 2.40 | 2.13 | +0.27 | |
| Drive Reversal | 0.00 | 0.20 | -0.20 | |
| Drive Impact gauge | 2.1% | 2.0% | +0.1% | |
| Throw parries | 0.20 | 0.28 | -0.08 | |
| Drive Parry | 2.10 | 2.03 | +0.07 | |
| Drive Impact | 0.20 | 0.26 | -0.06 | |
| Got stunned | 0.10 | 0.06 | +0.04 | |
| Punish Counters landed | 0.10 | 0.12 | -0.02 | |
| Throw techs | 0.40 | 0.41 | -0.01 | |
| Stuns landed | 0.10 | 0.09 | +0.01 | |
| Got Punish Countered | 0.10 | 0.10 | -0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Juri · Latest 100
What to improve
Review defensive decisions
Drive Parry: profile 2.4 · reference 2.09
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Parry: profile 2.4 · reference 2.09
- Perfect Parry: profile 0.4 · reference 0.74
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free
How to beat this player
Probe defense before committing
Drive Parry: profile 2.4 · reference 2.09
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Parry: profile 2.4 · reference 2.09
- Perfect Parry: profile 0.4 · reference 0.74
Look for a repeatable punish opportunity
Got Punish Countered: profile 0.1 · reference 0.08
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0.1 · reference 0.08
Adapt to the visible gauge
Drive Guard: profile 22.2% · reference 13.6%
Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.
Try thisAfter a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.
Supporting stats
- Drive Guard: profile 22.2% · reference 13.6%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free
Public data
Public statistics and datasets
Results from 311 of 311 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 159games
- Losses
- 152games
- Draws
- 0games
- Games
- 311games
- Win rate (draw = half win)
- 51.13%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
2 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Juri | 1,460 | 213,838 | Details for Current saved character ratings, row 1
|
| Yasmine | 0 | 19,659 | Details for Current saved character ratings, row 2
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

