Juri
Updated 5 days agoSteamSteamJapanJapanC100%

Mick

You've Got This, Juri!
Rank 36
MR 1,460#426,104
Last 103–7-28Last 208–12-28
Winrate
51%
159W · 152L · 311 stored
Ranked matches
311
selected mode
Wins
159
Ranked
Losses
152
Ranked
Peak MR
1,563
Juri

Ranked MR · Juri

311 local · 0 imported · 311 on chart · 311 battles stored

Latest game

DefeatRanked

Replay not requested
Juri
Mick · Juri
Ken
Opponent · Kenレイパー佐藤

Playstyle reference

Habits vs top 30 Juri

Benchmark refreshed Sep 16, 2026, 10:29 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Juri
Mick’s Juri benchmark

Compared with the average habits of the top 30 sampled Juri players.

でんせつえすぴ~ 2239 · Maroto 2221 · JACK_DOLL 2205 · Malulu 2204 · aiai 2193 · +25 others

Largest absolute differences first23 habits
HabitMickLegendsDifference LessLegendsMore
Drive Rush (cancel)3.0%32.9%-29.9%
SA20.0%16.9%-16.9%
Drive Arts35.2%18.9%+16.3%
Drive Guard22.2%13.4%+8.8%
SA342.9%34.9%+7.9%
Drive Rush (parry)14.4%7.0%+7.5%
SA144.3%38.3%+5.9%
CA12.9%9.8%+3.1%
Time cornered6.508.68-2.18
Corner pressure11.0012.56-1.56
Throws3.602.72+0.88
Perfect Parry0.300.75-0.45
Got thrown2.402.13+0.27
Drive Reversal0.000.20-0.20
Drive Impact gauge2.1%2.0%+0.1%
Throw parries0.200.28-0.08
Drive Parry2.102.03+0.07
Drive Impact0.200.26-0.06
Got stunned0.100.06+0.04
Punish Counters landed0.100.12-0.02
Throw techs0.400.41-0.01
Stuns landed0.100.09+0.01
Got Punish Countered0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Juri · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 2.4 · reference 2.09

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 2.4 · reference 2.09
    • Perfect Parry: profile 0.4 · reference 0.74

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 2.4 · reference 2.09

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 2.4 · reference 2.09
    • Perfect Parry: profile 0.4 · reference 0.74
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.08
  3. Adapt to the visible gauge

    Drive Guard: profile 22.2% · reference 13.6%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • Drive Guard: profile 22.2% · reference 13.6%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

Public data

Public statistics and datasets

Results from 311 of 311 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
159games
Losses
152games
Draws
0games
Games
311games
Win rate (draw = half win)
51.13%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

2 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 2 rows on page 1; 2 rows total.
CharacterMRMR pointsLPLP pointsDetails
Juri1,460213,838
Details for Current saved character ratings, row 1
Character ID
16
Yasmine019,659
Details for Current saved character ratings, row 2
Character ID
33
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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