Yasmine
Updated 2 days agoSteamSteamJapanJapanC100%

Meikyo

I-I'll do my best!
Rank 31
LP 20,096
Last 106–4Last 2010–10
Winrate
57%
74W · 55L · 129 stored
Ranked matches
129
selected mode
Wins
74
Ranked
Losses
55
Ranked
Peak LP
20,097
Yasmine

Ranked LP · Yasmine

League points over time for this character

Latest game

VictoryRanked

Replay not requested
Yasmine
Meikyo · Yasmine
Ryu
Opponent · Ryumario-ttoto

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 14, 2026, 10:26 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
Meikyo’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

naruo 2177 · ファイナルあつし 2177 · ぷんぷんパンダ 2168 · 頭痛が痛い 2145 · Hand Me Downs 2143 · +25 others

Largest absolute differences first23 habits
HabitMeikyoLegendsDifference LessLegendsMore
SA371.7%35.7%+36.0%
SA11.7%30.9%-29.2%
SA25.0%24.2%-19.2%
Drive Arts2.2%17.5%-15.3%
CA21.7%9.2%+12.5%
Drive Guard20.4%14.5%+5.9%
Drive Rush (parry)12.7%8.4%+4.3%
Time cornered6.409.07-2.67
Drive Impact gauge3.9%1.4%+2.6%
Corner pressure14.9013.01+1.89
Drive Rush (cancel)28.4%29.7%-1.4%
Got thrown3.702.34+1.36
Drive Parry2.301.90+0.40
Perfect Parry0.300.70-0.40
Got Punish Countered0.400.06+0.34
Throw techs0.800.48+0.32
Drive Reversal0.000.23-0.23
Drive Impact0.400.17+0.23
Punish Counters landed0.300.10+0.20
Got stunned0.000.06-0.06
Throw parries0.200.23-0.03
Stuns landed0.100.08+0.02
Throws2.502.52-0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.06
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.19
    • Drive Impact gauge: profile 4.2% · reference 1.4%
  3. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.24

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.24
    • Perfect Parry: profile 0.3 · reference 0.74
    • Drive Parry: profile 1.9 · reference 1.96

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.3 · reference 0.06

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.06
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.19

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.19
    • Drive Impact gauge: profile 4.2% · reference 1.4%
  3. Probe defense before committing

    Drive Reversal: profile 0 · reference 0.24

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.24
    • Perfect Parry: profile 0.3 · reference 0.74
    • Drive Parry: profile 1.9 · reference 1.96

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 141 of 141 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
79games
Losses
62games
Draws
0games
Games
141games
Win rate (draw = half win)
56.03%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

5 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 5 rows on page 1; 5 rows total.
CharacterMRMR pointsLPLP pointsDetails
A.K.I.0-1
Details for Current saved character ratings, row 1
Character ID
13
Juri0-1
Details for Current saved character ratings, row 2
Character ID
16
Terry0-1
Details for Current saved character ratings, row 3
Character ID
27
Ingrid0-1
Details for Current saved character ratings, row 4
Character ID
32
Yasmine020,096
Details for Current saved character ratings, row 5
Character ID
33
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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