JP
Updated 18 hours agoSteamSteamSwedenSwedenC100%

Matar

Master
Rank 36
MR 1,554#140,590
Last 108–2+41Last 2012–8+45
Winrate
50%
139W · 137L · 276 stored
Ranked matches
276
selected mode
Wins
139
Ranked
Losses
137
Ranked
Peak MR
1,567
JP

Ranked MR · JP

289 local · 54 imported · 289 on chart · 577 battles stored

Latest game

VictoryCustom Room

Replay not requested
JP
Matar · JP
Marisa
Opponent · MarisaEntangled

Playstyle reference

Habits vs top 30 JP

Benchmark refreshed Sep 15, 2026, 7:16 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

JP
Matar’s JP benchmark

Compared with the average habits of the top 30 sampled JP players.

takepi 2275 · m1Ng 2239 · Erua/えるあ 2201 · Juicyjoe2000 2200 · byako 2170 · +25 others

Largest absolute differences first23 habits
HabitMatarLegendsDifference LessLegendsMore
SA238.3%54.2%-15.9%
SA329.8%18.1%+11.7%
Drive Arts39.7%31.4%+8.3%
Corner pressure5.0010.70-5.70
SA127.7%22.6%+5.1%
Drive Guard8.5%13.0%-4.6%
Time cornered15.2012.00+3.20
Drive Rush (parry)3.9%6.7%-2.8%
Drive Rush (cancel)19.3%22.1%-2.8%
Drive Impact gauge4.4%2.1%+2.3%
CA4.3%5.2%-0.9%
Perfect Parry0.200.76-0.56
Drive Parry1.502.00-0.50
Got Punish Countered0.400.09+0.31
Punish Counters landed0.400.13+0.27
Got thrown2.102.29-0.19
Drive Reversal0.000.17-0.17
Stuns landed0.000.10-0.10
Got stunned0.100.03+0.07
Drive Impact0.400.33+0.07
Throw parries0.400.38+0.02
Throws2.002.02-0.02
Throw techs0.400.41-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

JP · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.6 · reference 0.34

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.34
    • Drive Impact gauge: profile 5.3% · reference 2.1%
  3. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.13

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.13
    • Perfect Parry: profile 0.2 · reference 0.79
    • Drive Parry: profile 1 · reference 2.07

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ingrid: 6 wins in 16 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ingrid: 6 wins in 16 games
    • vs Cammy: 9 wins in 18 games
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 577 of 577 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
316games
Losses
260games
Draws
1games
Games
577games
Win rate (draw = half win)
54.85%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

17 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 17 rows on page 1; 17 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Kimberly0-1
Details for Current saved character ratings, row 2
Character ID
3
Chun-Li0-1
Details for Current saved character ratings, row 3
Character ID
4
Manon0-1
Details for Current saved character ratings, row 4
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 5
Character ID
6
JP1,554123,313
Details for Current saved character ratings, row 6
Character ID
7
Dhalsim0-1
Details for Current saved character ratings, row 7
Character ID
8
Cammy0-1
Details for Current saved character ratings, row 8
Character ID
9
Ken0-1
Details for Current saved character ratings, row 9
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 10
Character ID
11
Rashid0-1
Details for Current saved character ratings, row 11
Character ID
14
Blanka0-1
Details for Current saved character ratings, row 12
Character ID
15
Juri0-1
Details for Current saved character ratings, row 13
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 14
Character ID
17
Ed0-1
Details for Current saved character ratings, row 15
Character ID
19
Jamie0-1
Details for Current saved character ratings, row 16
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 17
Character ID
22
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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