Marisa
Updated 5 days agoCrossPlatformCrossPlatformJapanJapanClub · orochiC100%

Mantis

Down for SUSHIRO
Rank 40
MR 1,628#57,356
Last 106–4+20Last 2012–8+33
Winrate
50%
129W · 128L · 257 stored
Ranked matches
257
selected mode
Wins
129
Ranked
Losses
128
Ranked
Peak MR
1,628
Marisa

Ranked MR · Marisa

257 local · 0 imported · 257 on chart · 352 battles stored

Latest game

DefeatRanked

Replay not requested
Sagat
Mantis · Sagat
?
Opponent · Randomうめぼし

Playstyle reference

Habits vs top — Marisa

Loading Marisa…

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Marisa · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.12
    • Got Punish Countered: profile 0.1 · reference 0.11
  2. Trace how you lose or gain space

    Corner pressure: profile 7.4 · reference 10.2

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 7.4 · reference 10.2
    • Time cornered: profile 15 · reference 8.39
  3. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.2

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.2
    • Drive Impact gauge: profile 2.4% · reference 1.9%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ken: 9 wins in 24 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ken: 9 wins in 24 games
    • vs A.K.I.: 12 wins in 17 games
    • vs Juri: 4 wins in 14 games
  2. Build pressure without overextending

    Corner pressure: profile 7.4 · reference 10.2

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 7.4 · reference 10.2
    • Time cornered: profile 15 · reference 8.39
  3. Probe defense before committing

    Drive Reversal: profile 0.1 · reference 0.32

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.1 · reference 0.32

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

Sagat · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.1
    • Got Punish Countered: profile 0.1 · reference 0.09
  2. Review defensive decisions

    Drive Parry: profile 1.9 · reference 1.58

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.9 · reference 1.58
    • Perfect Parry: profile 0.5 · reference 0.68
    • Drive Reversal: profile 0.1 · reference 0.23

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.18

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.18
    • Drive Impact gauge: profile 2.4% · reference 1.3%
  2. Build pressure without overextending

    Corner pressure: profile 7.4 · reference 12.64

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 7.4 · reference 12.64
    • Time cornered: profile 15 · reference 8.91
  3. Test the close-range pattern

    Throws: profile 1.7 · reference 2.27

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 1.7 · reference 2.27
    • Got thrown: profile 2.2 · reference 2.15

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 352 of 352 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
153games
Losses
199games
Draws
0games
Games
352games
Win rate (draw = half win)
43.47%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

27 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 27 rows on page 1; 27 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu1,38031,747
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Chun-Li1,40955,626
Details for Current saved character ratings, row 3
Character ID
4
Manon0-1
Details for Current saved character ratings, row 4
Character ID
5
Zangief1,384121,319
Details for Current saved character ratings, row 5
Character ID
6
JP0-1
Details for Current saved character ratings, row 6
Character ID
7
Dhalsim0-1
Details for Current saved character ratings, row 7
Character ID
8
Cammy0-1
Details for Current saved character ratings, row 8
Character ID
9
Ken0-1
Details for Current saved character ratings, row 9
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 10
Character ID
11
Blanka0-1
Details for Current saved character ratings, row 11
Character ID
15
Juri0-1
Details for Current saved character ratings, row 12
Character ID
16
Marisa1,628270,305
Details for Current saved character ratings, row 13
Character ID
17
Guile0-1
Details for Current saved character ratings, row 14
Character ID
18
Ed0-1
Details for Current saved character ratings, row 15
Character ID
19
Jamie0-1
Details for Current saved character ratings, row 16
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 17
Character ID
22
Sagat1,511249,558
Details for Current saved character ratings, row 18
Character ID
25
M. Bison0-1
Details for Current saved character ratings, row 19
Character ID
26
Terry0-1
Details for Current saved character ratings, row 20
Character ID
27
Mai0-1
Details for Current saved character ratings, row 21
Character ID
28
Elena0-1
Details for Current saved character ratings, row 22
Character ID
29
C. Viper0-1
Details for Current saved character ratings, row 23
Character ID
30
Alex0-1
Details for Current saved character ratings, row 24
Character ID
31
Ingrid0-1
Details for Current saved character ratings, row 25
Character ID
32
Yasmine1,45525,410
Details for Current saved character ratings, row 26
Character ID
33
Random0-1
Details for Current saved character ratings, row 27
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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