E. Honda
Updated 6 hours agoSteamSteamUnited StatesUnited StatesClub · FitSC100%

Mago ng Puno

Sumo's Prodigal Son
Rank 36MR 1,705#29,503
Last 103–2+14Last 203–2+14
Winrate
60%
3W · 2L · 5 stored
Ranked matches
5
selected mode
Wins
3
Ranked
Losses
2
Ranked
Peak MR
1,805
E. Honda

Ranked MR · E. Honda

5 local · 0 imported · 5 on chart · 105 battles stored

Latest game

DefeatCustom Room

Replay not requested
E. Honda
Mago ng Puno · E. Honda
Yasmine
Opponent · YasmineMongee Sr.

Playstyle reference

Habits vs top 30 E. Honda

Benchmark refreshed Sep 13, 2026, 1:18 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

E. Honda
Mago ng Puno’s E. Honda benchmark

Compared with the average habits of the top 30 sampled E. Honda players.

あーるえいち 2261 · 3S|しっくすびっと 2211 · enigma 2182 · Rikemansbarnet 2172 · ランガサミ/rangasamy 2149 · +25 others

Largest absolute differences first23 habits
HabitMago ng PunoLegendsDifference LessLegendsMore
Time cornered16.109.78+6.32
SA217.4%13.6%+3.8%
Drive Arts25.0%22.0%+2.9%
CA8.7%11.5%-2.9%
Drive Guard12.0%14.5%-2.5%
SA136.2%38.1%-1.9%
SA337.7%36.7%+1.0%
Drive Rush (cancel)21.8%22.8%-1.0%
Got thrown3.202.37+0.83
Drive Rush (parry)7.1%7.8%-0.8%
Drive Impact gauge1.2%1.9%-0.7%
Drive Parry1.401.87-0.47
Throw techs1.000.59+0.41
Corner pressure9.409.02+0.38
Throws1.501.81-0.31
Drive Reversal0.100.39-0.29
Perfect Parry0.400.60-0.20
Drive Impact0.100.22-0.12
Got Punish Countered0.000.10-0.10
Throw parries0.200.26-0.06
Got stunned0.000.05-0.05
Punish Counters landed0.100.13-0.03
Stuns landed0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

E. Honda · Latest 100

What to improve

  1. Review close-range choices

    Got thrown: profile 3.2 · reference 2.37

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Got thrown: profile 3.2 · reference 2.37
    • Throws: profile 1.5 · reference 1.81
  2. Find the cause of punish events

    Got Punish Countered: profile 0 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0 · reference 0.1
    • Punish Counters landed: profile 0.1 · reference 0.13
  3. Trace how you lose or gain space

    Time cornered: profile 16.1 · reference 9.78

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 16.1 · reference 9.78
    • Corner pressure: profile 9.4 · reference 9.02

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 16, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the close-range pattern

    Throws: profile 1.5 · reference 1.81

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 1.5 · reference 1.81
    • Throw techs: profile 1 · reference 0.59
    • Got thrown: profile 3.2 · reference 2.37
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.1 · reference 0.22

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.22
  3. Build pressure without overextending

    Corner pressure: profile 9.4 · reference 9.02

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 9.4 · reference 9.02
    • Time cornered: profile 16.1 · reference 9.78

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 16, 2026 · AI: nex-agi/nex-n2.5-pro:free

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