Latest game
MAXX
Good Luck, Have Fun
Ranked MR
0 local · 0 imported · 0 on chart · 92 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 Ken
Benchmark refreshed Sep 11, 2026, 7:22 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | MAXX | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA3 | 25.0% | 35.8% | -10.8% | |
| Drive Rush (cancel) | 48.2% | 38.2% | +10.0% | |
| SA1 | 36.5% | 27.3% | +9.3% | |
| Drive Arts | 22.3% | 14.9% | +7.3% | |
| Corner pressure | 9.40 | 13.12 | -3.72 | |
| Drive Guard | 9.7% | 12.7% | -3.0% | |
| Drive Rush (parry) | 4.8% | 6.8% | -2.0% | |
| Time cornered | 7.10 | 8.95 | -1.85 | |
| Throws | 0.90 | 2.57 | -1.67 | |
| SA2 | 26.9% | 25.9% | +1.0% | |
| Drive Impact gauge | 2.4% | 1.4% | +1.0% | |
| Perfect Parry | 0.30 | 0.84 | -0.54 | |
| Got Punish Countered | 0.60 | 0.08 | +0.52 | |
| Drive Parry | 1.40 | 1.89 | -0.49 | |
| CA | 11.5% | 11.0% | +0.5% | |
| Got thrown | 1.90 | 2.26 | -0.36 | |
| Throw techs | 0.20 | 0.44 | -0.24 | |
| Drive Reversal | 0.10 | 0.23 | -0.13 | |
| Drive Impact | 0.30 | 0.19 | +0.11 | |
| Punish Counters landed | 0.20 | 0.10 | +0.10 | |
| Stuns landed | 0.00 | 0.07 | -0.07 | |
| Got stunned | 0.10 | 0.05 | +0.05 | |
| Throw parries | 0.20 | 0.21 | -0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Official win rates
| Record | |||
|---|---|---|---|
| KKen | 368W · 327L | 52.9% | 695 |
Play points
| Character | FG | Hub | WT | Total |
|---|---|---|---|---|
| KKen | 1,103,510 | 1,955 | 3,630 | 1,109,095 |
| AAkuma | 166 | 0 | 1,290 | 1,456 |
| TTerry | 0 | 5 | 787 | 792 |
| SSagat | 0 | 0 | 720 | 720 |
| RRashid | 0 | 0 | 200 | 200 |
| RRyu | 125 | 0 | 20 | 145 |
| CVC. Viper | 0 | 0 | 70 | 70 |
| LLuke | 30 | 0 | 0 | 30 |
| JJamie | 11 | 0 | 0 | 11 |
| DDhalsim | 6 | 0 | 0 | 6 |
| CLChun-Li | 5 | 0 | 0 | 5 |
| CCammy | 5 | 0 | 0 | 5 |
Public data
Public statistics and datasets
Results from 92 of 92 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 44games
- Losses
- 48games
- Draws
- 0games
- Games
- 92games
- Win rate (draw = half win)
- 47.83%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
2 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Luke | 0 | -1 | Details for Current saved character ratings, row 1
|
| Ken | 0 | -1 | Details for Current saved character ratings, row 2
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.




