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MASA
Fun-Loving Fighter
Ranked MR · Guile
113 local · 56 imported · 156 on chart · 113 battles stored
Playstyle reference
Habits vs top 30 Guile
Benchmark refreshed Sep 16, 2026, 4:28 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | MASA | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Arts | 59.4% | 17.7% | +41.8% | |
| Drive Rush (cancel) | 0.7% | 29.5% | -28.8% | |
| Drive Guard | 6.0% | 15.5% | -9.5% | |
| Time cornered | 18.70 | 10.55 | +8.15 | |
| Drive Rush (parry) | 2.4% | 9.0% | -6.5% | |
| SA2 | 20.8% | 26.7% | -5.9% | |
| Corner pressure | 3.20 | 9.04 | -5.84 | |
| SA1 | 48.7% | 45.3% | +3.4% | |
| Drive Impact gauge | 3.5% | 1.8% | +1.7% | |
| SA3 | 23.4% | 21.8% | +1.6% | |
| CA | 7.1% | 6.2% | +1.0% | |
| Got thrown | 3.00 | 2.07 | +0.93 | |
| Drive Parry | 1.30 | 2.12 | -0.82 | |
| Throws | 2.50 | 1.83 | +0.67 | |
| Throw techs | 1.10 | 0.45 | +0.65 | |
| Drive Reversal | 0.80 | 0.16 | +0.64 | |
| Drive Impact | 0.70 | 0.25 | +0.45 | |
| Punish Counters landed | 0.60 | 0.16 | +0.44 | |
| Got Punish Countered | 0.40 | 0.13 | +0.27 | |
| Perfect Parry | 0.50 | 0.74 | -0.24 | |
| Got stunned | 0.20 | 0.05 | +0.15 | |
| Stuns landed | 0.00 | 0.06 | -0.06 | |
| Throw parries | 0.30 | 0.27 | +0.03 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Guile · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0.5 · reference 0.11
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.5 · reference 0.11
Review defensive decisions
Drive Reversal: profile 1 · reference 0.14
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Reversal: profile 1 · reference 0.14
- Throw techs: profile 0.9 · reference 0.42
Trace how you lose or gain space
Corner pressure: profile 3.9 · reference 9
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 3.9 · reference 9
- Time cornered: profile 18.8 · reference 9.84
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Look for a repeatable punish opportunity
Got Punish Countered: profile 0.5 · reference 0.11
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0.5 · reference 0.11
Probe defense before committing
Drive Reversal: profile 1 · reference 0.14
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Reversal: profile 1 · reference 0.14
- Throw techs: profile 0.9 · reference 0.42
Build pressure without overextending
Corner pressure: profile 3.9 · reference 9
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Corner pressure: profile 3.9 · reference 9
- Time cornered: profile 18.8 · reference 9.84
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free
JP · Latest 100
What to improve
Find the cause of punish events
Punish Counters landed: profile 0.5 · reference 0.13
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Punish Counters landed: profile 0.5 · reference 0.13
- Got Punish Countered: profile 0.3 · reference 0.08
Make Drive Impact a deliberate choice
Drive Impact: profile 0.6 · reference 0.34
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.6 · reference 0.34
- Drive Impact gauge: profile 3.1% · reference 2.1%
Trace how you lose or gain space
Corner pressure: profile 3.3 · reference 10.77
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 3.3 · reference 10.77
- Time cornered: profile 18.2 · reference 12.04
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 12, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Look for a repeatable punish opportunity
Punish Counters landed: profile 0.5 · reference 0.13
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Punish Counters landed: profile 0.5 · reference 0.13
- Got Punish Countered: profile 0.3 · reference 0.08
Test the Drive Impact tendency
Drive Impact: profile 0.6 · reference 0.34
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.6 · reference 0.34
- Drive Impact gauge: profile 3.1% · reference 2.1%
Build pressure without overextending
Corner pressure: profile 3.3 · reference 10.77
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Corner pressure: profile 3.3 · reference 10.77
- Time cornered: profile 18.2 · reference 12.04
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 12, 2026 · AI: dots-studio/dots-3-note-preview:free
Dhalsim · Latest 100
What to improve
Make Drive Impact a deliberate choice
Drive Impact: profile 0.5 · reference 0.23
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.5 · reference 0.23
- Drive Impact gauge: profile 2.8% · reference 1.7%
Find the cause of punish events
Got Punish Countered: profile 0.5 · reference 0.1
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.5 · reference 0.1
- Punish Counters landed: profile 0.4 · reference 0.14
Review defensive decisions
Drive Reversal: profile 1 · reference 0.56
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Reversal: profile 1 · reference 0.56
- Drive Parry: profile 1.7 · reference 1.69
- Perfect Parry: profile 0.4 · reference 0.47
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Test the Drive Impact tendency
Drive Impact: profile 0.5 · reference 0.23
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.5 · reference 0.23
- Drive Impact gauge: profile 2.8% · reference 1.7%
Look for a repeatable punish opportunity
Got Punish Countered: profile 0.5 · reference 0.1
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0.5 · reference 0.1
- Punish Counters landed: profile 0.4 · reference 0.14
Build pressure without overextending
Corner pressure: profile 3.9 · reference 7.51
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Corner pressure: profile 3.9 · reference 7.51
- Time cornered: profile 18.8 · reference 12.39
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free
Public data
Public statistics and datasets
Results from 113 of 113 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 59games
- Losses
- 54games
- Draws
- 0games
- Games
- 113games
- Win rate (draw = half win)
- 52.21%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
31 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 1,507 | 26,631 | Details for Current saved character ratings, row 1
|
| Luke | 0 | -1 | Details for Current saved character ratings, row 2
|
| Kimberly | 0 | -1 | Details for Current saved character ratings, row 3
|
| Chun-Li | 0 | -1 | Details for Current saved character ratings, row 4
|
| Manon | 1,486 | 47,371 | Details for Current saved character ratings, row 5
|
| Zangief | 1,503 | 82,239 | Details for Current saved character ratings, row 6
|
| JP | 1,568 | 252,813 | Details for Current saved character ratings, row 7
|
| Dhalsim | 1,653 | 122,059 | Details for Current saved character ratings, row 8
|
| Cammy | 0 | -1 | Details for Current saved character ratings, row 9
|
| Ken | 0 | -1 | Details for Current saved character ratings, row 10
|
| Dee Jay | 1,554 | 42,204 | Details for Current saved character ratings, row 11
|
| Lily | 1,557 | 47,938 | Details for Current saved character ratings, row 12
|
| A.K.I. | 0 | -1 | Details for Current saved character ratings, row 13
|
| Rashid | 0 | -1 | Details for Current saved character ratings, row 14
|
| Blanka | 0 | -1 | Details for Current saved character ratings, row 15
|
| Juri | 0 | -1 | Details for Current saved character ratings, row 16
|
| Marisa | 0 | -1 | Details for Current saved character ratings, row 17
|
| Guile | 1,784 | 416,445 | Details for Current saved character ratings, row 18
|
| Ed | 0 | -1 | Details for Current saved character ratings, row 19
|
| E. Honda | 0 | -1 | Details for Current saved character ratings, row 20
|
| Jamie | 0 | 22,788 | Details for Current saved character ratings, row 21
|
| Akuma | 1,493 | 25,892 | Details for Current saved character ratings, row 22
|
| Sagat | 0 | -1 | Details for Current saved character ratings, row 23
|
| M. Bison | 0 | -1 | Details for Current saved character ratings, row 24
|
| Terry | 0 | -1 | Details for Current saved character ratings, row 25
|
| Mai | 0 | -1 | Details for Current saved character ratings, row 26
|
| Elena | 0 | -1 | Details for Current saved character ratings, row 27
|
| C. Viper | 0 | -1 | Details for Current saved character ratings, row 28
|
| Alex | 1,491 | 52,797 | Details for Current saved character ratings, row 29
|
| Ingrid | 1,603 | 101,707 | Details for Current saved character ratings, row 30
|
| Yasmine | 0 | 23,800 | Details for Current saved character ratings, row 31
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.


