M. Bison
Updated 2 weeks agoSteamSteamJapanJapanClub · ZAFTC100%

MAKOTO

Little by Little
Rank 40
MR 1,618#58,635
Last 107–3+39Last 2014–6+71
Winrate
56%
52W · 41L · 93 stored
Ranked matches
93
selected mode
Wins
52
Ranked
Losses
41
Ranked
Peak MR
1,654
M. Bison

Ranked MR · M. Bison

93 local · 0 imported · 93 on chart · 130 battles stored

Latest game

VictoryRanked

Replay not requested
A.K.I.
MAKOTO · A.K.I.
Alex
Opponent · Alexketarosu

Playstyle reference

Habits vs top 30 M. Bison

Benchmark refreshed Sep 13, 2026, 1:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

M. Bison
MAKOTO’s M. Bison benchmark

Compared with the average habits of the top 30 sampled M. Bison players.

刻音|フレミー 2223 · ひらまさ 2201 · Yanai 2182 · inaba 2166 · ああああああ 2135 · +25 others

Largest absolute differences first23 habits
HabitMAKOTOLegendsDifference LessLegendsMore
SA26.5%21.0%-14.4%
SA143.5%33.7%+9.8%
SA342.4%35.2%+7.2%
Drive Guard16.9%13.4%+3.5%
Drive Arts15.5%18.7%-3.3%
CA7.6%10.2%-2.6%
Drive Rush (parry)8.9%7.2%+1.7%
Drive Parry3.101.75+1.35
Drive Rush (cancel)31.1%30.0%+1.1%
Corner pressure12.7011.91+0.79
Throws3.002.42+0.58
Drive Impact gauge1.2%1.5%-0.4%
Time cornered9.509.85-0.35
Got thrown2.302.59-0.29
Drive Reversal0.500.33+0.17
Perfect Parry0.600.74-0.14
Drive Impact0.100.19-0.09
Throw techs0.500.57-0.07
Throw parries0.200.26-0.06
Got stunned0.100.04+0.06
Stuns landed0.100.07+0.03
Punish Counters landed0.100.11-0.01
Got Punish Countered0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

A.K.I. · Latest 100

What to improve

  1. Give each meter spend a purpose

    Drive Rush (cancel): profile 31.1% · reference 23%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Rush (cancel): profile 31.1% · reference 23%
    • Drive Rush (parry): profile 8.9% · reference 11.5%
  2. Trace how you lose or gain space

    Corner pressure: profile 12.7 · reference 12.18

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 12.7 · reference 12.18
    • Time cornered: profile 9.5 · reference 9.75
  3. Find the cause of punish events

    Punish Counters landed: profile 0.1 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.1 · reference 0.1
    • Got Punish Countered: profile 0.1 · reference 0.1

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.1 · reference 0.21

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.21
    • Drive Impact gauge: profile 1.2% · reference 1.6%
  2. Probe defense before committing

    Drive Parry: profile 3.1 · reference 1.77

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 3.1 · reference 1.77
    • Perfect Parry: profile 0.6 · reference 0.54
  3. Adapt to the visible gauge

    SA2: profile 6.5% · reference 20.4%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • SA2: profile 6.5% · reference 20.4%
    • SA3: profile 42.4% · reference 31.9%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 130 of 130 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
63games
Losses
67games
Draws
0games
Games
130games
Win rate (draw = half win)
48.46%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

29 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 29 rows on page 1; 29 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Kimberly0-1
Details for Current saved character ratings, row 3
Character ID
3
Chun-Li0-1
Details for Current saved character ratings, row 4
Character ID
4
Manon0-1
Details for Current saved character ratings, row 5
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 6
Character ID
6
JP0-1
Details for Current saved character ratings, row 7
Character ID
7
Dhalsim0-1
Details for Current saved character ratings, row 8
Character ID
8
Cammy0-1
Details for Current saved character ratings, row 9
Character ID
9
Ken0-1
Details for Current saved character ratings, row 10
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 11
Character ID
11
Lily0-1
Details for Current saved character ratings, row 12
Character ID
12
A.K.I.1,619159,569
Details for Current saved character ratings, row 13
Character ID
13
Rashid0-1
Details for Current saved character ratings, row 14
Character ID
14
Blanka0-1
Details for Current saved character ratings, row 15
Character ID
15
Juri0-1
Details for Current saved character ratings, row 16
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 17
Character ID
17
Guile0-1
Details for Current saved character ratings, row 18
Character ID
18
Ed0-1
Details for Current saved character ratings, row 19
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 20
Character ID
20
Jamie0-1
Details for Current saved character ratings, row 21
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 22
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 23
Character ID
25
M. Bison1,618149,948
Details for Current saved character ratings, row 24
Character ID
26
Terry0-1
Details for Current saved character ratings, row 25
Character ID
27
Mai0-1
Details for Current saved character ratings, row 26
Character ID
28
C. Viper0-1
Details for Current saved character ratings, row 27
Character ID
30
Alex1,51182,049
Details for Current saved character ratings, row 28
Character ID
31
Ingrid0-1
Details for Current saved character ratings, row 29
Character ID
32
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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