Lily
Updated 2 days agoCrossPlatformCrossPlatformJapanJapanClub · pogamogganM100%

Lyla

Chose the Wrong Guy to Mess With!
Rank 36
MR 1,581#114,248
Last 106–4+16Last 2013–7+46
Winrate
57%
96W · 73L · 169 stored
Ranked matches
169
selected mode
Wins
96
Ranked
Losses
73
Ranked
Peak MR
1,582
Lily

Ranked MR · Lily

169 local · 28 imported · 197 on chart · 228 battles stored

Latest game

VictoryRanked

Replay not requested
Lily
Lyla · Lily
Chun-Li
Opponent · Chun-Li同人誌の太ったオジサン♥

Playstyle reference

Habits vs top 30 Lily

Benchmark refreshed Sep 15, 2026, 10:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Lily
Lyla’s Lily benchmark

Compared with the average habits of the top 30 sampled Lily players.

SBI_Hibiki 2210 · Mira 2202 · シュラリス 2179 · ド)アットティム 2172 · itagaki_ 2163 · +25 others

Largest absolute differences first23 habits
HabitLylaLegendsDifference LessLegendsMore
SA338.8%24.1%+14.7%
SA212.4%23.6%-11.2%
Drive Rush (cancel)35.6%29.4%+6.2%
SA138.0%43.9%-5.9%
Drive Guard7.7%12.6%-4.9%
Drive Rush (parry)2.8%6.0%-3.2%
Drive Impact gauge4.8%2.1%+2.7%
CA10.7%8.4%+2.4%
Time cornered8.6010.55-1.95
Drive Arts20.3%21.8%-1.6%
Corner pressure7.708.87-1.17
Drive Reversal1.300.32+0.98
Got thrown1.602.35-0.75
Drive Parry1.301.96-0.66
Throw techs0.000.55-0.55
Perfect Parry0.200.65-0.45
Got Punish Countered0.400.14+0.26
Drive Impact0.500.24+0.26
Throws2.702.52+0.18
Punish Counters landed0.300.17+0.13
Got stunned0.100.06+0.04
Throw parries0.300.26+0.04
Stuns landed0.100.08+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Lily · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.5 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.5 · reference 0.12
    • Punish Counters landed: profile 0.2 · reference 0.16
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.25

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.25
    • Drive Impact gauge: profile 4.3% · reference 2.1%
  3. Review close-range choices

    Throw techs: profile 0 · reference 0.48

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0 · reference 0.48
    • Throws: profile 2.6 · reference 2.61

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 0.9 · reference 0.33

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.9 · reference 0.33
    • Drive Parry: profile 1.8 · reference 1.96
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 27 wins in 45 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 27 wins in 45 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

Public data

Public statistics and datasets

Results from 228 of 228 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
124games
Losses
104games
Draws
0games
Games
228games
Win rate (draw = half win)
54.39%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

5 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 5 rows on page 1; 5 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ken0-1
Details for Current saved character ratings, row 1
Character ID
10
Lily1,581198,503
Details for Current saved character ratings, row 2
Character ID
12
Rashid0-1
Details for Current saved character ratings, row 3
Character ID
14
Mai0-1
Details for Current saved character ratings, row 4
Character ID
28
C. Viper0-1
Details for Current saved character ratings, row 5
Character ID
30
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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