Ryu
Updated 3 days agoSteamSteamBrazilBrazilC100%

Ly20

Let's Do This
Rank 16
LP 5,328
Last 107–3Last 2014–6
Winrate
55%
46W · 37L · 83 stored
Ranked matches
83
selected mode
Wins
46
Ranked
Losses
37
Ranked
Peak LP
8,067
Ryu

Ranked LP · Ryu

League points over time for this character

Latest game

DefeatRanked

Replay not requested
Ryu
Ly20 · Ryu
Juri
Opponent · JuriBorba69

Playstyle reference

Habits vs top — Ryu

Loading Ryu…

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Cammy · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 1.9 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 1.9 · reference 0.09
    • Got Punish Countered: profile 1.2 · reference 0.06
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 2.8 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 2.8 · reference 0.16
    • Drive Impact gauge: profile 39.2% · reference 1.3%
  3. Give each meter spend a purpose

    SA1: profile 70.8% · reference 43.6%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 70.8% · reference 43.6%
    • SA2: profile 8.3% · reference 16%
    • SA3: profile 17.7% · reference 31.2%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 2.8 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 2.8 · reference 0.16
    • Drive Impact gauge: profile 39.2% · reference 1.3%
  2. Probe defense before committing

    Drive Parry: profile 0.5 · reference 1.56

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.5 · reference 1.56
    • Perfect Parry: profile 0 · reference 0.54
    • Drive Reversal: profile 0 · reference 0.18
  3. Build pressure without overextending

    Corner pressure: profile 6.3 · reference 12.91

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 6.3 · reference 12.91
    • Time cornered: profile 2.6 · reference 8.8

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 83 of 83 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
46games
Losses
37games
Draws
0games
Games
83games
Win rate (draw = half win)
55.42%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

2 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 2 rows on page 1; 2 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu05,328
Details for Current saved character ratings, row 1
Character ID
1
Cammy06,047
Details for Current saved character ratings, row 2
Character ID
9
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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