Jamie
Updated 1 week agoCrossPlatformCrossPlatformJapanJapanC100%

Luck

Bias for Impacts
Rank 34
LP 22,600
Last 103–7Last 206–13
Winrate
32%
6W · 13L · 19 stored
Ranked matches
19
selected mode
Wins
6
Ranked
Losses
13
Ranked
Peak LP
22,757
Jamie

Ranked LP · Jamie

League points over time for this character

Latest game

VictoryCasual

Replay not requested
Jamie
Luck · Jamie
Guile
Opponent · GuileTunA

Playstyle reference

Habits vs top 30 Jamie

Benchmark refreshed Sep 17, 2026, 1:23 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Jamie
Luck’s Jamie benchmark

Compared with the average habits of the top 30 sampled Jamie players.

blaz 2g 2368 · DFM竹内ジョン(新婚) 2170 · ナイト894@Twitch 2163 · Kazunoko 2158 · ゆーけー 2138 · +25 others

Largest absolute differences first23 habits
HabitLuckLegendsDifference LessLegendsMore
SA155.8%31.5%+24.3%
SA22.3%21.0%-18.7%
Drive Rush (cancel)21.9%33.1%-11.2%
Drive Arts13.7%23.4%-9.7%
SA332.6%38.9%-6.3%
Corner pressure10.3015.38-5.08
Drive Guard13.1%11.8%+1.2%
CA9.3%8.5%+0.8%
Drive Parry2.501.85+0.65
Throws1.802.41-0.61
Drive Rush (parry)5.7%6.3%-0.6%
Drive Reversal0.800.27+0.53
Got thrown2.402.00+0.40
Time cornered7.607.99-0.39
Got Punish Countered0.300.07+0.23
Perfect Parry0.500.71-0.21
Drive Impact gauge1.5%1.4%+0.1%
Throw parries0.100.20-0.10
Stuns landed0.000.08-0.08
Got stunned0.100.07+0.03
Throw techs0.400.38+0.02
Punish Counters landed0.100.08+0.02
Drive Impact0.200.21-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Jamie · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.08
    • Punish Counters landed: profile 0.1 · reference 0.07
  2. Review defensive decisions

    Drive Reversal: profile 0.8 · reference 0.24

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.8 · reference 0.24
    • Drive Parry: profile 2.5 · reference 1.7
    • Perfect Parry: profile 0.5 · reference 0.6

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.3 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.08
  2. Test the close-range pattern

    Throws: profile 1.8 · reference 2.38

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 1.8 · reference 2.38
    • Got thrown: profile 2.4 · reference 1.97
    • Throw techs: profile 0.4 · reference 0.42
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.2

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.2
    • Drive Impact gauge: profile 1.5% · reference 1.5%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

Public data

Public statistics and datasets

Results from 100 of 100 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
50games
Losses
50games
Draws
0games
Games
100games
Win rate (draw = half win)
50%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

12 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 12 rows on page 1; 12 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Kimberly0-1
Details for Current saved character ratings, row 3
Character ID
3
Chun-Li0-1
Details for Current saved character ratings, row 4
Character ID
4
Zangief0-1
Details for Current saved character ratings, row 5
Character ID
6
Cammy0-1
Details for Current saved character ratings, row 6
Character ID
9
Ken0-1
Details for Current saved character ratings, row 7
Character ID
10
Lily0-1
Details for Current saved character ratings, row 8
Character ID
12
Ed0-1
Details for Current saved character ratings, row 9
Character ID
19
Jamie022,600
Details for Current saved character ratings, row 10
Character ID
21
Terry0-1
Details for Current saved character ratings, row 11
Character ID
27
Elena0-1
Details for Current saved character ratings, row 12
Character ID
29
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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