Latest game
GULord Anderson

Ranked MR
0 local · 0 imported · 0 on chart · 32 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 Guile
Benchmark refreshed Sep 16, 2026, 4:28 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | Lord Anderson | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Arts | 35.2% | 17.7% | +17.5% | |
| Drive Guard | 1.0% | 15.5% | -14.5% | |
| Drive Rush (cancel) | 16.2% | 29.5% | -13.4% | |
| SA2 | 13.6% | 26.7% | -13.1% | |
| Drive Impact gauge | 13.3% | 1.8% | +11.5% | |
| Drive Rush (parry) | 0.5% | 9.0% | -8.4% | |
| SA1 | 53.4% | 45.3% | +8.1% | |
| Corner pressure | 4.30 | 9.04 | -4.74 | |
| Time cornered | 15.10 | 10.55 | +4.55 | |
| SA3 | 25.2% | 21.8% | +3.4% | |
| Drive Parry | 0.00 | 2.12 | -2.12 | |
| CA | 7.8% | 6.2% | +1.6% | |
| Throws | 0.40 | 1.83 | -1.43 | |
| Perfect Parry | 0.00 | 0.74 | -0.74 | |
| Throw techs | 0.00 | 0.45 | -0.45 | |
| Drive Impact | 0.70 | 0.25 | +0.45 | |
| Got Punish Countered | 0.50 | 0.13 | +0.37 | |
| Throw parries | 0.10 | 0.27 | -0.17 | |
| Punish Counters landed | 0.30 | 0.16 | +0.14 | |
| Got thrown | 2.20 | 2.07 | +0.13 | |
| Drive Reversal | 0.10 | 0.16 | -0.06 | |
| Got stunned | 0.10 | 0.05 | +0.05 | |
| Stuns landed | 0.10 | 0.06 | +0.04 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Local matchups
From stored matches · Community W/R from Capcom’s monthly matchup data (mirrors and new characters may be missing)
| Record | |||||
|---|---|---|---|---|---|
| CClassic | 6W · 11L | 35.3% | 58.5% | 17 | |
| CClassic | 2W · 3L | 40.0% | 56.0% | 5 | |
| CClassic | 1W · 3L | 25.0% | 71.4% | 4 | |
| CClassic | 1W · 2L | 33.3% | 66.7% | 3 | |
| CClassic | 1W · 0L | 100.0% | 68.8% | 1 | |
| CClassic | 0W · 1L | 0.0% | 57.5% | 1 | |
| MModern | 1W · 0L | 100.0% | 62.5% | 1 |
Public data
Public statistics and datasets
Results from 32 of 32 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 12games
- Losses
- 20games
- Draws
- 0games
- Games
- 32games
- Win rate (draw = half win)
- 37.5%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
3 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Luke | 0 | -1 | Details for Current saved character ratings, row 1
|
| Zangief | 0 | -1 | Details for Current saved character ratings, row 2
|
| Guile | 0 | 21,520 | Details for Current saved character ratings, row 3
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

