Latest game
Lateco
Been Playing {{message1}} · Street Fighter II
Ranked MR
0 local · 0 imported · 0 on chart · 30 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 Terry
Benchmark refreshed Sep 9, 2026, 7:23 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | Lateco | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Arts | 60.1% | 16.3% | +43.8% | |
| Drive Rush (cancel) | 0.0% | 33.4% | -33.4% | |
| SA3 | 12.0% | 32.8% | -20.8% | |
| SA1 | 54.0% | 33.6% | +20.4% | |
| Drive Guard | 0.5% | 14.3% | -13.8% | |
| Drive Rush (parry) | 0.2% | 8.2% | -8.0% | |
| Corner pressure | 5.30 | 12.45 | -7.15 | |
| Drive Impact gauge | 7.1% | 1.6% | +5.4% | |
| Time cornered | 7.80 | 9.65 | -1.85 | |
| Drive Parry | 0.10 | 1.89 | -1.79 | |
| SA2 | 26.0% | 24.5% | +1.5% | |
| CA | 8.0% | 9.0% | -1.0% | |
| Throws | 1.50 | 2.49 | -0.99 | |
| Perfect Parry | 0.00 | 0.80 | -0.80 | |
| Got Punish Countered | 0.60 | 0.09 | +0.51 | |
| Throw parries | 0.00 | 0.26 | -0.26 | |
| Throw techs | 0.20 | 0.43 | -0.23 | |
| Got thrown | 2.00 | 2.21 | -0.21 | |
| Drive Impact | 0.40 | 0.21 | +0.19 | |
| Drive Reversal | 0.00 | 0.17 | -0.17 | |
| Punish Counters landed | 0.20 | 0.12 | +0.08 | |
| Stuns landed | 0.00 | 0.07 | -0.07 | |
| Got stunned | 0.00 | 0.05 | -0.05 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Official win rates
| Record | |||
|---|---|---|---|
| TTerry | 76W · 60L | 55.9% | 136 |
| MMai | 7W · 11L | 38.9% | 18 |
| YYasmine | 3W · 5L | 37.5% | 8 |
Play points
| Character | FG | Hub | WT | Total |
|---|---|---|---|---|
| TTerry | 28,349 | 2,740 | 820 | 31,909 |
| LLuke | 9,195 | 20 | 87 | 9,302 |
| MMai | 1,941 | 2,550 | 800 | 5,291 |
| JJamie | 1,020 | 0 | 226 | 1,246 |
| AAkuma | 365 | 30 | 740 | 1,135 |
| RRyu | 909 | 0 | 131 | 1,040 |
| CCammy | 543 | 0 | 227 | 770 |
| GGuile | 105 | 0 | 610 | 715 |
| MBM. Bison | 0 | 30 | 611 | 641 |
| YYasmine | 536 | 0 | 0 | 536 |
| BBlanka | 40 | 0 | 400 | 440 |
| AKA.K.I. | 104 | 0 | 181 | 285 |
| MManon | 15 | 0 | 240 | 255 |
| KKen | 183 | 0 | 55 | 238 |
| CLChun-Li | 70 | 0 | 166 | 236 |
Public data
Public statistics and datasets
Results from 30 of 30 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 15games
- Losses
- 15games
- Draws
- 0games
- Games
- 30games
- Win rate (draw = half win)
- 50%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
8 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | -1 | Details for Current saved character ratings, row 1
|
| Cammy | 0 | -1 | Details for Current saved character ratings, row 2
|
| Ken | 0 | -1 | Details for Current saved character ratings, row 3
|
| Jamie | 0 | -1 | Details for Current saved character ratings, row 4
|
| Akuma | 0 | -1 | Details for Current saved character ratings, row 5
|
| Terry | 0 | 17,354 | Details for Current saved character ratings, row 6
|
| Mai | 0 | -1 | Details for Current saved character ratings, row 7
|
| Yasmine | 0 | -1 | Details for Current saved character ratings, row 8
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.












