Latest game
AKLOZ.

Ranked MR
0 local · 0 imported · 0 on chart · 38 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 Akuma
Benchmark refreshed Sep 13, 2026, 7:27 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | LOZ. | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| CA | 39.1% | 9.9% | +29.2% | |
| SA1 | 8.7% | 28.6% | -20.0% | |
| SA2 | 4.3% | 22.8% | -18.4% | |
| SA3 | 47.8% | 38.7% | +9.2% | |
| Drive Rush (cancel) | 40.3% | 32.7% | +7.6% | |
| Drive Arts | 13.8% | 19.2% | -5.4% | |
| Corner pressure | 9.70 | 11.47 | -1.77 | |
| Time cornered | 7.00 | 8.55 | -1.55 | |
| Drive Impact gauge | 2.7% | 1.5% | +1.2% | |
| Throws | 3.90 | 2.74 | +1.16 | |
| Drive Rush (parry) | 6.6% | 7.4% | -0.9% | |
| Got thrown | 2.80 | 2.09 | +0.71 | |
| Perfect Parry | 0.20 | 0.77 | -0.57 | |
| Drive Parry | 2.10 | 1.65 | +0.45 | |
| Throw techs | 0.70 | 0.45 | +0.25 | |
| Drive Impact | 0.40 | 0.20 | +0.20 | |
| Punish Counters landed | 0.30 | 0.13 | +0.17 | |
| Got Punish Countered | 0.20 | 0.09 | +0.11 | |
| Drive Reversal | 0.10 | 0.20 | -0.10 | |
| Throw parries | 0.20 | 0.27 | -0.07 | |
| Drive Guard | 13.2% | 13.1% | +0.1% | |
| Got stunned | 0.10 | 0.04 | +0.06 | |
| Stuns landed | 0.00 | 0.03 | -0.03 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Local matchups
From stored matches · Community W/R from Capcom’s monthly matchup data (mirrors and new characters may be missing)
| Record | |||||
|---|---|---|---|---|---|
| CClassic | 2W · 1L | 66.7% | 60.5% | 3 | |
| CClassic | 2W · 1L | 66.7% | 52.3% | 3 | |
| MModern | 2W · 1L | 66.7% | 51.0% | 3 | |
| CClassic | 2W · 1L | 66.7% | 55.8% | 3 | |
| CClassic | 1W · 2L | 33.3% | 48.0% | 3 | |
| CClassic | 2W · 1L | 66.7% | 55.3% | 3 | |
| CClassic | 0W · 2L | 0.0% | 52.3% | 2 | |
| MModern | 0W · 2L | 0.0% | 53.2% | 2 | |
| CClassic | 0W · 2L | 0.0% | 57.5% | 2 | |
| MModern | 2W · 0L | 100.0% | 53.6% | 2 | |
| CClassic | 0W · 2L | 0.0% | 54.7% | 2 | |
| CClassic | 0W · 2L | 0.0% | — | 2 | |
| CClassic | 0W · 2L | 0.0% | 52.9% | 2 | |
| CClassic | 0W · 2L | 0.0% | 40.7% | 2 | |
| CClassic | 2W · 0L | 100.0% | 46.9% | 2 | |
| CClassic | 0W · 2L | 0.0% | 51.0% | 2 |
Public statistics and datasets
Public CFN identity, current character ratings, official mode totals and results in the stored match sample for this Street Fighter 6 player.
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.
Last saved update: 2026-09-09T09:00:34.236Z. Sample: 38 of 38 stored matches.
| Winsgames | Lossesgames | Drawsgames | Gamesgames | Win rate (draw = half win)percent |
|---|---|---|---|---|
| 15 | 23 | 0 | 38 | 39.473684210526315 |
| Character IDidentifier | Charactertext | Master RatingMR points | League PointsLP points |
|---|---|---|---|
| 9 | Cammy | 0 | 6600 |
| 10 | Ken | 0 | 6600 |
| 22 | Akuma | 0 | 17270 |

