Ed
Updated 16 hours agoSteamSteamJapanJapanClub · TheNeoShadalooC99%

LICHT

Go Beyond the Battle!
Rank 41
MR 1,760#17,088
Last 105–5-3Last 2010–10-5
Winrate
51%
107W · 104L · 211 stored
Ranked matches
211
selected mode
Wins
107
Ranked
Losses
104
Ranked
Peak MR
1,773
Ed

Ranked MR · Ed

208 local · 194 imported · 394 on chart · 368 battles stored

Latest game

VictoryRanked

Replay not requested
Ed
LICHT · Ed
Manon
Opponent · Manon洞口武雄

Playstyle reference

Habits vs top 30 Ed

Benchmark refreshed Sep 16, 2026, 7:29 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ed
LICHT’s Ed benchmark

Compared with the average habits of the top 30 sampled Ed players.

あでりい 2268 · Sahara 2209 · ONYX | えびはら 2203 · IGZ ssm 2171 · Yassa 2151 · +25 others

Largest absolute differences first23 habits
HabitLICHTLegendsDifference LessLegendsMore
SA366.7%34.4%+32.2%
SA21.9%25.0%-23.1%
Drive Rush (cancel)49.7%35.3%+14.4%
Drive Arts9.4%18.2%-8.7%
CA3.7%9.7%-6.0%
Drive Rush (parry)2.0%6.9%-5.0%
SA127.8%30.9%-3.1%
Corner pressure8.1011.07-2.97
Drive Parry3.301.68+1.62
Time cornered8.209.71-1.51
Drive Impact gauge1.2%1.8%-0.6%
Throw techs0.200.57-0.37
Drive Guard12.2%12.5%-0.3%
Drive Impact0.100.22-0.12
Throw parries0.300.20+0.10
Perfect Parry0.800.72+0.08
Drive Reversal0.100.17-0.07
Got stunned0.000.06-0.06
Stuns landed0.000.05-0.05
Punish Counters landed0.100.13-0.03
Got thrown2.202.23-0.03
Got Punish Countered0.100.11-0.01
Throws2.402.400.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ed · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0 · reference 0.11
    • Got Punish Countered: profile 0.1 · reference 0.11
  2. Give each meter spend a purpose

    Drive Arts: profile 8.4% · reference 17.5%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 8.4% · reference 17.5%
    • SA2: profile 10% · reference 27.6%
    • SA3: profile 60% · reference 30%
  3. Review close-range choices

    Throws: profile 2.5 · reference 2.6

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 2.5 · reference 2.6
    • Throw techs: profile 0.7 · reference 0.47
    • Got thrown: profile 2.8 · reference 2.18

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.2

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.2
  2. Probe defense before committing

    Drive Parry: profile 3 · reference 1.77

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 3 · reference 1.77
    • Perfect Parry: profile 0.6 · reference 0.76
    • Drive Reversal: profile 0.1 · reference 0.2
  3. Build pressure without overextending

    Corner pressure: profile 9.3 · reference 11.8

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 9.3 · reference 11.8
    • Time cornered: profile 12 · reference 9.53

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 368 of 368 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
171games
Losses
197games
Draws
0games
Games
368games
Win rate (draw = half win)
46.47%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

24 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 24 rows on page 1; 24 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke1,49227,520
Details for Current saved character ratings, row 2
Character ID
2
Kimberly0-1
Details for Current saved character ratings, row 3
Character ID
3
Manon019,380
Details for Current saved character ratings, row 4
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 5
Character ID
6
JP0-1
Details for Current saved character ratings, row 6
Character ID
7
Dhalsim0-1
Details for Current saved character ratings, row 7
Character ID
8
Cammy0-1
Details for Current saved character ratings, row 8
Character ID
9
Ken0-1
Details for Current saved character ratings, row 9
Character ID
10
Lily0-1
Details for Current saved character ratings, row 10
Character ID
12
A.K.I.0-1
Details for Current saved character ratings, row 11
Character ID
13
Rashid0-1
Details for Current saved character ratings, row 12
Character ID
14
Blanka0-1
Details for Current saved character ratings, row 13
Character ID
15
Juri0-1
Details for Current saved character ratings, row 14
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 15
Character ID
17
Ed1,760521,318
Details for Current saved character ratings, row 16
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 17
Character ID
20
Jamie0-1
Details for Current saved character ratings, row 18
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 19
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 20
Character ID
25
M. Bison0-1
Details for Current saved character ratings, row 21
Character ID
26
Terry1,55930,471
Details for Current saved character ratings, row 22
Character ID
27
Mai0-1
Details for Current saved character ratings, row 23
Character ID
28
C. Viper0-1
Details for Current saved character ratings, row 24
Character ID
30
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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