Marisa
Updated 17 hours agoSteamSteamJapanJapanC100%

Kou_

Angel Devil Kingdom
Rank 36MR 1,545#148,026
Last 104–6-24Last 208–12-39
Winrate
44%
66W · 83L · 149 stored
Ranked matches
149
selected mode
Wins
66
Ranked
Losses
83
Ranked
Peak MR
1,607
Marisa

Ranked MR · Marisa

149 local · 125 imported · 244 on chart · 149 battles stored

Latest game

VictoryRanked

Replay not requested
Marisa
Kou_ · Marisa
Zangief
Opponent · Zangiefワスキエフ

Playstyle reference

Habits vs top 30 Marisa

Benchmark refreshed Sep 12, 2026, 4:25 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Marisa
Kou_’s Marisa benchmark

Compared with the average habits of the top 30 sampled Marisa players.

Tucker Ducker 2225 · karura 2205 · jjnj 2164 · kurobuchi_b09 2158 · 紺外郎/Kon_Uiro 2129 · +25 others

Largest absolute differences first23 habits
HabitKou_LegendsDifference LessLegendsMore
Drive Rush (cancel)9.7%29.3%-19.6%
CA21.6%7.3%+14.2%
SA23.9%18.1%-14.2%
Drive Arts26.2%19.0%+7.2%
Corner pressure6.5010.02-3.52
Drive Rush (parry)12.2%8.9%+3.3%
Drive Guard16.7%14.5%+2.1%
Time cornered8.607.86+0.74
SA141.2%41.8%-0.6%
SA333.3%32.8%+0.6%
Perfect Parry0.200.59-0.39
Throw techs0.900.54+0.36
Drive Reversal0.600.33+0.27
Drive Parry1.301.56-0.26
Got thrown2.402.20+0.20
Throws2.202.03+0.17
Drive Impact0.100.20-0.10
Got Punish Countered0.200.11+0.09
Drive Impact gauge1.8%1.8%-0.1%
Got stunned0.100.03+0.07
Throw parries0.300.28+0.02
Punish Counters landed0.100.11-0.01
Stuns landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Marisa · Latest 100

What to improve

  1. Review defensive decisions

    Drive Reversal: profile 0.9 · reference 0.32

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.9 · reference 0.32
    • Perfect Parry: profile 0.2 · reference 0.6
  2. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.11
    • Punish Counters landed: profile 0.1 · reference 0.12
  3. Give each meter spend a purpose

    SA2: profile 6% · reference 20.9%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 6% · reference 20.9%
    • CA: profile 14% · reference 9%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ken: 7 wins in 20 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ken: 7 wins in 20 games
    • vs Akuma: 9 wins in 20 games
    • vs Ryu: 41 wins in 73 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 16 wins in 31 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 16 wins in 31 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage