Dee Jay
Updated 1 day agoCrossPlatformCrossPlatformJapanJapanM100%

Kabinngo

GIVES YOU WINGS.
Rank 36MR 1,889#4,058
Last 106–4+16Last 2011–9+6
Winrate
55%
41W · 33L · 74 stored
Ranked matches
74
selected mode
Wins
41
Ranked
Losses
33
Ranked
Peak MR
1,890
Dee Jay

Ranked MR · Dee Jay

74 local · 0 imported · 74 on chart · 82 battles stored

Latest game

DefeatCustom Room

Replay not requested
Dee Jay
Kabinngo · Dee Jay
Akuma
Opponent · Akumaはるじゃぱ

Playstyle reference

Habits vs top 30 Dee Jay

Benchmark refreshed Sep 11, 2026, 10:15 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Dee Jay
Kabinngo’s Dee Jay benchmark

Compared with the average habits of the top 30 sampled Dee Jay players.

tomorock21 2244 · @Sycom|zabutonn 2228 · Naza 2221 · ネコ派です_ 2214 · Asuka 2162 · +25 others

Largest absolute differences first23 habits
HabitKabinngoLegendsDifference LessLegendsMore
CA23.1%8.7%+14.4%
SA123.1%36.2%-13.1%
Drive Rush (cancel)14.1%23.0%-8.8%
Drive Arts33.0%24.7%+8.4%
SA329.2%33.8%-4.5%
SA224.6%21.3%+3.3%
Corner pressure13.9012.23+1.67
Drive Guard14.3%15.1%-0.8%
Drive Rush (parry)8.5%8.9%-0.4%
Drive Parry2.001.76+0.24
Drive Impact gauge2.0%1.8%+0.2%
Punish Counters landed0.300.13+0.17
Throws2.502.38+0.12
Got thrown2.302.20+0.10
Drive Reversal0.100.19-0.09
Perfect Parry0.500.57-0.07
Drive Impact0.300.24+0.06
Throw parries0.200.25-0.05
Throw techs0.400.43-0.03
Stuns landed0.100.07+0.03
Got stunned0.100.07+0.03
Got Punish Countered0.100.09+0.01
Time cornered9.109.11-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Dee Jay · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.22

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.22
  2. Find the cause of punish events

    Punish Counters landed: profile 0.4 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.4 · reference 0.12
    • Got Punish Countered: profile 0.1 · reference 0.12
  3. Give each meter spend a purpose

    CA: profile 15.2% · reference 9.2%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • CA: profile 15.2% · reference 9.2%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 287 wins in 536 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 287 wins in 536 games
    • vs Luke: 26 wins in 44 games
    • vs Yasmine: 29 wins in 39 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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