Ken
Updated 2 weeks agoSteamSteamJapanJapanClub · KENsLaboratoryC100%

KRYO

Let's Do This
Rank 36
MR 1,553#128,386
Last 107–3+30Last 2013–7+47
Winrate
65%
15W · 8L · 23 stored
Ranked matches
23
selected mode
Wins
15
Ranked
Losses
8
Ranked
Peak MR
1,597
Ken

Ranked MR · Ken

23 local · 0 imported · 23 on chart · 29 battles stored

Latest game

DefeatCasual

Replay not requested
Ken
KRYO · Ken
JP
Opponent · JPdaihuku

Playstyle reference

Habits vs top 30 Ken

Benchmark refreshed Sep 11, 2026, 7:22 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ken
KRYO’s Ken benchmark

Compared with the average habits of the top 30 sampled Ken players.

shion 2255 · orarin 2235 · ゴトーー 2215 · naruo 2185 · 一瞬一瞬 2177 · +25 others

Largest absolute differences first23 habits
HabitKRYOLegendsDifference LessLegendsMore
SA29.6%25.9%-16.3%
CA25.0%11.0%+14.0%
Drive Arts6.3%14.9%-8.7%
SA342.3%35.8%+6.5%
Corner pressure8.0013.12-5.12
Drive Rush (parry)11.2%6.8%+4.4%
SA123.1%27.3%-4.2%
Drive Guard14.6%12.7%+1.9%
Drive Rush (cancel)36.4%38.2%-1.8%
Drive Parry1.001.89-0.89
Perfect Parry0.200.84-0.64
Time cornered9.508.95+0.55
Throws2.102.57-0.47
Throw techs0.100.44-0.34
Drive Impact gauge1.7%1.4%+0.3%
Drive Reversal0.000.23-0.23
Got Punish Countered0.300.08+0.22
Got thrown2.402.26+0.14
Drive Impact0.100.19-0.09
Stuns landed0.000.07-0.07
Got stunned0.100.05+0.05
Throw parries0.200.21-0.01
Punish Counters landed0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ken · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.09
    • Punish Counters landed: profile 0.1 · reference 0.11
  2. Give each meter spend a purpose

    Drive Arts: profile 6.3% · reference 16.6%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 6.3% · reference 16.6%
    • SA2: profile 9.6% · reference 25%
  3. Trace how you lose or gain space

    Corner pressure: profile 8 · reference 12.08

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 8 · reference 12.08
    • Time cornered: profile 9.5 · reference 9.04

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 688 wins in 1,444 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 688 wins in 1,444 games
    • vs Yasmine: 64 wins in 126 games
    • vs Ryu: 71 wins in 125 games
  2. Probe defense before committing

    Drive Reversal: profile 0 · reference 0.21

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.21
    • Throw techs: profile 0.1 · reference 0.46
  3. Test the close-range pattern

    Throws: profile 2.1 · reference 2.59

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.1 · reference 2.59
    • Got thrown: profile 2.4 · reference 2.28
    • Throw techs: profile 0.1 · reference 0.46

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 29 of 29 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
15games
Losses
14games
Draws
0games
Games
29games
Win rate (draw = half win)
51.72%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

10 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 10 rows on page 1; 10 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Ken1,553171,045
Details for Current saved character ratings, row 2
Character ID
10
Marisa0-1
Details for Current saved character ratings, row 3
Character ID
17
Ed0-1
Details for Current saved character ratings, row 4
Character ID
19
Akuma0-1
Details for Current saved character ratings, row 5
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 6
Character ID
25
M. Bison0-1
Details for Current saved character ratings, row 7
Character ID
26
C. Viper0-1
Details for Current saved character ratings, row 8
Character ID
30
Alex0-1
Details for Current saved character ratings, row 9
Character ID
31
Ingrid0-1
Details for Current saved character ratings, row 10
Character ID
32
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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