M. Bison
Updated 2 weeks agoSteamSteamJapanJapanC100%

KIDA

NEW GENERATION
Rank 42
MR 1,804#9,001
Last 107–3+28Last 2011–9+3
Winrate
50%
17W · 17L · 34 stored
Ranked matches
34
selected mode
Wins
17
Ranked
Losses
17
Ranked
Peak MR
1,804
M. Bison

Ranked MR · M. Bison

34 local · 0 imported · 34 on chart · 34 battles stored

Latest game

DefeatRanked

Replay not requested
Alex
KIDA · Alex
C. Viper
Opponent · C. Viperしかさん

Playstyle reference

Habits vs top 30 M. Bison

Benchmark refreshed Sep 13, 2026, 1:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

M. Bison
KIDA’s M. Bison benchmark

Compared with the average habits of the top 30 sampled M. Bison players.

刻音|フレミー 2223 · ひらまさ 2201 · Yanai 2182 · inaba 2166 · ああああああ 2135 · +25 others

Largest absolute differences first23 habits
HabitKIDALegendsDifference LessLegendsMore
SA155.6%33.7%+21.9%
Drive Arts40.2%18.7%+21.5%
SA21.2%21.0%-19.7%
Drive Rush (cancel)15.5%30.0%-14.5%
Drive Guard9.0%13.4%-4.3%
SA333.3%35.2%-1.8%
Drive Parry0.401.75-1.35
Drive Impact gauge2.2%1.5%+0.7%
Perfect Parry0.100.74-0.64
Time cornered10.309.85+0.45
Corner pressure12.3011.91+0.39
Throw techs0.200.57-0.37
CA9.9%10.2%-0.3%
Throws2.102.42-0.32
Got thrown2.402.59-0.19
Got Punish Countered0.200.09+0.11
Stuns landed0.000.07-0.07
Drive Rush (parry)7.3%7.2%+0.1%
Got stunned0.100.04+0.06
Throw parries0.300.26+0.04
Drive Reversal0.300.33-0.03
Punish Counters landed0.100.11-0.01
Drive Impact0.200.19+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

M. Bison · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.07
    • Punish Counters landed: profile 0.1 · reference 0.09
  2. Give each meter spend a purpose

    Drive Arts: profile 40.2% · reference 17.8%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 40.2% · reference 17.8%
    • SA1: profile 55.6% · reference 30.3%
    • SA2: profile 1.2% · reference 18.6%
  3. Review defensive decisions

    Drive Parry: profile 0.4 · reference 1.76

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.4 · reference 1.76
    • Perfect Parry: profile 0.1 · reference 0.68
    • Drive Reversal: profile 0.3 · reference 0.3

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 0.4 · reference 1.76

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.4 · reference 1.76
    • Perfect Parry: profile 0.1 · reference 0.68
  2. Test the close-range pattern

    Throw techs: profile 0.2 · reference 0.47

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0.2 · reference 0.47
    • Got thrown: profile 2.4 · reference 2.48
    • Throws: profile 2.1 · reference 2.55
  3. Build pressure without overextending

    Corner pressure: profile 12.3 · reference 12.04

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 12.3 · reference 12.04
    • Time cornered: profile 10.3 · reference 9.28

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 34 of 34 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
17games
Losses
17games
Draws
0games
Games
34games
Win rate (draw = half win)
50%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

11 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 11 rows on page 1; 11 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
JP0-1
Details for Current saved character ratings, row 2
Character ID
7
Ken0-1
Details for Current saved character ratings, row 3
Character ID
10
Dee Jay1,704205,466
Details for Current saved character ratings, row 4
Character ID
11
Lily021,924
Details for Current saved character ratings, row 5
Character ID
12
Blanka0-1
Details for Current saved character ratings, row 6
Character ID
15
Marisa0-1
Details for Current saved character ratings, row 7
Character ID
17
Akuma0-1
Details for Current saved character ratings, row 8
Character ID
22
M. Bison1,804427,272
Details for Current saved character ratings, row 9
Character ID
26
Terry0-1
Details for Current saved character ratings, row 10
Character ID
27
Alex1,45852,511
Details for Current saved character ratings, row 11
Character ID
31
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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