Akuma
Updated 1 day agoSteamSteamJapanJapanClub · SHAMANsC100%

IKITO

Fights for Love
Rank 35LP 23,857
Last 105–5Last 2013–7
Winrate
47%
158W · 175L · 333 stored
Ranked matches
333
selected mode
Wins
158
Ranked
Losses
175
Ranked
Peak LP
23,937
Akuma

Ranked LP · Akuma

League points over time for this character

Latest game

DefeatRanked

Replay not requested
Akuma
IKITO · Akuma
Ryu
Opponent · RyuLake

Playstyle reference

Habits vs top 30 Akuma

Benchmark refreshed Sep 13, 2026, 7:27 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Akuma
IKITO’s Akuma benchmark

Compared with the average habits of the top 30 sampled Akuma players.

Naooonn 2213 · DaigoTheBeasTV 2204 · 一瞬一瞬 2158 · touwa 2114 · ドスバギイ 2113 · +25 others

Largest absolute differences first23 habits
HabitIKITOLegendsDifference LessLegendsMore
Drive Arts54.3%19.2%+35.1%
Drive Rush (cancel)0.8%32.7%-31.9%
SA157.3%28.6%+28.7%
SA23.7%22.8%-19.1%
SA323.2%38.7%-15.5%
Drive Impact gauge10.1%1.5%+8.6%
Drive Guard5.9%13.1%-7.2%
CA15.9%9.9%+5.9%
Corner pressure6.4011.47-5.07
Time cornered4.308.55-4.25
Drive Rush (parry)3.9%7.4%-3.6%
Throws3.602.74+0.86
Drive Parry0.801.65-0.85
Got thrown1.302.09-0.79
Perfect Parry0.100.77-0.67
Drive Impact0.800.20+0.60
Got Punish Countered0.500.09+0.41
Drive Reversal0.600.20+0.40
Punish Counters landed0.400.13+0.27
Throw techs0.200.45-0.25
Throw parries0.200.27-0.07
Got stunned0.000.04-0.04
Stuns landed0.000.03-0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Akuma · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
  2. Review defensive decisions

    Drive Reversal: profile 0.7 · reference 0.22

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.7 · reference 0.22
    • Drive Parry: profile 2.4 · reference 1.8
  3. Give each meter spend a purpose

    SA1: profile 76.2% · reference 29.6%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 76.2% · reference 29.6%
    • SA3: profile 2.4% · reference 35.7%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
  2. Probe defense before committing

    Drive Reversal: profile 0.7 · reference 0.22

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.7 · reference 0.22
    • Drive Parry: profile 2.4 · reference 1.8
  3. Build pressure without overextending

    Corner pressure: profile 3.6 · reference 12.38

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 3.6 · reference 12.38
    • Time cornered: profile 7.6 · reference 8.05

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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