Zangief
Updated 16 hours agoSteamSteamSouth KoreaSouth KoreaC100%

Highlight

Let's Do This
Rank 42
MR 1,905#3,723
Last 107–3Last 2013–7+18
Winrate
59%
61W · 43L · 104 stored
Ranked matches
104
selected mode
Wins
61
Ranked
Losses
43
Ranked
Peak MR
1,905
Zangief

Ranked MR · Zangief

84 local · 1 imported · 85 on chart · 133 battles stored

Latest game

VictoryRanked

Replay not requested
Akuma
Highlight · Akuma
Rashid
Opponent · Rashid我脸好烫,早知道不玩街霸了

Playstyle reference

Habits vs top 30 Zangief

Benchmark refreshed Sep 15, 2026, 4:22 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Zangief
Highlight’s Zangief benchmark

Compared with the average habits of the top 30 sampled Zangief players.

海底撈月 2244 · めんたらこ 2215 · ザンギ太郎 2207 · Junior 2200 · kobayan 2184 · +25 others

Largest absolute differences first23 habits
HabitHighlightLegendsDifference LessLegendsMore
SA157.1%25.3%+31.8%
SA29.2%35.4%-26.2%
Drive Rush (cancel)14.2%34.2%-20.1%
Drive Arts24.7%13.0%+11.6%
SA323.5%29.2%-5.7%
Time cornered6.4010.73-4.33
Drive Impact gauge6.0%2.1%+3.9%
Drive Rush (parry)5.4%7.9%-2.5%
Drive Guard12.4%14.4%-2.0%
Corner pressure8.106.47+1.63
Got thrown3.202.43+0.77
Throw techs1.300.61+0.69
Throws2.102.71-0.61
Drive Reversal0.100.50-0.40
Drive Impact0.600.25+0.35
Punish Counters landed0.500.18+0.32
Perfect Parry0.500.75-0.25
Drive Parry1.802.03-0.23
Got Punish Countered0.300.14+0.16
CA10.2%10.1%+0.1%
Stuns landed0.200.07+0.13
Got stunned0.000.08-0.08
Throw parries0.200.24-0.04
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Zangief · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.7 · reference 0.25

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.7 · reference 0.25
  2. Review close-range choices

    Throw techs: profile 1.2 · reference 0.61

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 1.2 · reference 0.61
    • Got thrown: profile 3.1 · reference 2.43
  3. Trace how you lose or gain space

    Corner pressure: profile 9.5 · reference 6.47

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 9.5 · reference 6.47
    • Time cornered: profile 6.3 · reference 10.73

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 16, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.7 · reference 0.25

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.7 · reference 0.25
  2. Use matchup records as scouting leads

    vs Luke: 34 wins in 68 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Luke: 34 wins in 68 games
    • vs Yasmine: 30 wins in 49 games
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 37 wins in 62 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 37 wins in 62 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 16, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 133 of 133 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
73games
Losses
60games
Draws
0games
Games
133games
Win rate (draw = half win)
54.89%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

14 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 14 rows on page 1; 14 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Chun-Li0-1
Details for Current saved character ratings, row 2
Character ID
4
Zangief1,905579,613
Details for Current saved character ratings, row 3
Character ID
6
Cammy0-1
Details for Current saved character ratings, row 4
Character ID
9
Rashid0-1
Details for Current saved character ratings, row 5
Character ID
14
Marisa019,662
Details for Current saved character ratings, row 6
Character ID
17
Guile1,53229,375
Details for Current saved character ratings, row 7
Character ID
18
E. Honda0-1
Details for Current saved character ratings, row 8
Character ID
20
Akuma019,928
Details for Current saved character ratings, row 9
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 10
Character ID
25
M. Bison1,40838,797
Details for Current saved character ratings, row 11
Character ID
26
Terry0-1
Details for Current saved character ratings, row 12
Character ID
27
Mai0-1
Details for Current saved character ratings, row 13
Character ID
28
Alex1,41829,109
Details for Current saved character ratings, row 14
Character ID
31
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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