Latest game
Hello.world
Good Luck, Have Fun
Ranked MR
18 local · 0 imported · 18 on chart · 109 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 Ken
Benchmark refreshed Sep 11, 2026, 7:22 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | Hello.world | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Rush (cancel) | 51.9% | 38.2% | +13.7% | |
| SA1 | 19.2% | 27.3% | -8.1% | |
| SA2 | 32.9% | 25.9% | +7.0% | |
| Drive Arts | 9.0% | 14.9% | -5.9% | |
| SA3 | 41.1% | 35.8% | +5.3% | |
| CA | 6.8% | 11.0% | -4.2% | |
| Drive Guard | 9.8% | 12.7% | -3.0% | |
| Drive Rush (parry) | 4.6% | 6.8% | -2.1% | |
| Drive Impact gauge | 1.0% | 1.4% | -0.4% | |
| Time cornered | 8.60 | 8.95 | -0.35 | |
| Perfect Parry | 0.60 | 0.84 | -0.24 | |
| Corner pressure | 12.90 | 13.12 | -0.22 | |
| Throws | 2.40 | 2.57 | -0.17 | |
| Throw techs | 0.60 | 0.44 | +0.16 | |
| Got thrown | 2.10 | 2.26 | -0.16 | |
| Drive Reversal | 0.10 | 0.23 | -0.13 | |
| Punish Counters landed | 0.00 | 0.10 | -0.10 | |
| Drive Impact | 0.10 | 0.19 | -0.09 | |
| Throw parries | 0.30 | 0.21 | +0.09 | |
| Stuns landed | 0.00 | 0.07 | -0.07 | |
| Got stunned | 0.00 | 0.05 | -0.05 | |
| Got Punish Countered | 0.10 | 0.08 | +0.02 | |
| Drive Parry | 1.90 | 1.89 | +0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Official win rates
| Record | |||
|---|---|---|---|
| KKen | 735W · 646L | 53.2% | 1,381 |
| RRyu | 96W · 64L | 60.0% | 160 |
| MMai | 67W · 39L | 63.2% | 106 |
| CLChun-Li | 2W · 2L | 50.0% | 4 |
Play points
| Character | FG | Hub | WT | Total |
|---|---|---|---|---|
| KKen | 491,815 | 11,035 | 0 | 502,850 |
| RRyu | 61,678 | 1,810 | 0 | 63,488 |
| MMai | 8,958 | 0 | 0 | 8,958 |
| JJuri | 298 | 0 | 0 | 298 |
| AAlex | 126 | 0 | 0 | 126 |
| SSagat | 93 | 0 | 0 | 93 |
| CCammy | 81 | 0 | 0 | 81 |
| CLChun-Li | 80 | 0 | 0 | 80 |
| JJamie | 46 | 0 | 0 | 46 |
| EHEdmond Honda | 23 | 0 | 0 | 23 |
| LLuke | 14 | 0 | 0 | 14 |
| ZZangief | 2 | 0 | 0 | 2 |
| EElena | 2 | 0 | 0 | 2 |
| JJP | 1 | 0 | 0 | 1 |
| DDhalsim | 1 | 0 | 0 | 1 |
Public data
Public statistics and datasets
Results from 109 of 109 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 63games
- Losses
- 46games
- Draws
- 0games
- Games
- 109games
- Win rate (draw = half win)
- 57.8%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
8 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 1,538 | 54,756 | Details for Current saved character ratings, row 1
|
| Luke | 0 | -1 | Details for Current saved character ratings, row 2
|
| Chun-Li | 0 | -1 | Details for Current saved character ratings, row 3
|
| Cammy | 0 | -1 | Details for Current saved character ratings, row 4
|
| Ken | 1,705 | 236,349 | Details for Current saved character ratings, row 5
|
| Juri | 0 | -1 | Details for Current saved character ratings, row 6
|
| E. Honda | 0 | -1 | Details for Current saved character ratings, row 7
|
| Mai | 1,500 | 25,083 | Details for Current saved character ratings, row 8
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.












