Latest game
Hayato
Let's Do This
Wants to Improve
R40
Last 108–2+51Last 2013–7+47
Winrate
58%
55W · 40L · 95 stored
Ranked matches
95
selected mode
Wins
55
Ranked
Losses
40
Ranked
Peak MR
1,609
Alex
Ranked MR · Alex
95 local · 0 imported · 95 on chart · 95 battles stored
Replay not requested
Hayato · Alex
Opponent · Cammyatsushi
Playstyle reference
Habits vs top 30 Alex
Benchmark refreshed Sep 14, 2026, 4:24 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
Largest absolute differences first23 habits
| Habit | Hayato | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Rush (cancel) | 0.0% | 33.2% | -33.2% | |
| SA2 | 48.5% | 27.6% | +20.9% | |
| SA3 | 15.2% | 25.2% | -10.0% | |
| SA1 | 30.3% | 38.9% | -8.6% | |
| Drive Arts | 20.0% | 13.2% | +6.7% | |
| Drive Impact gauge | 7.1% | 2.0% | +5.1% | |
| Corner pressure | 5.70 | 10.07 | -4.37 | |
| Drive Guard | 10.4% | 14.0% | -3.6% | |
| Time cornered | 7.20 | 9.50 | -2.30 | |
| CA | 6.1% | 8.3% | -2.3% | |
| Drive Reversal | 2.60 | 0.43 | +2.17 | |
| Drive Parry | 0.70 | 1.62 | -0.92 | |
| Throws | 3.10 | 2.24 | +0.86 | |
| Drive Rush (parry) | 7.4% | 8.2% | -0.8% | |
| Perfect Parry | 0.10 | 0.64 | -0.54 | |
| Got Punish Countered | 0.40 | 0.11 | +0.29 | |
| Drive Impact | 0.50 | 0.23 | +0.27 | |
| Throw techs | 0.30 | 0.51 | -0.21 | |
| Got thrown | 2.00 | 2.18 | -0.18 | |
| Punish Counters landed | 0.30 | 0.14 | +0.16 | |
| Got stunned | 0.00 | 0.04 | -0.04 | |
| Throw parries | 0.30 | 0.27 | +0.03 | |
| Stuns landed | 0.10 | 0.10 | +0.00 |
FROM STATS TO PRACTICE
Latest 100Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Public data
Public statistics and datasets
Results from 95 of 95 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 55games
- Losses
- 40games
- Draws
- 0games
- Games
- 95games
- Win rate (draw = half win)
- 57.89%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
6 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 1,451 | 25,090 | Details for Current saved character ratings, row 1
|
| Zangief | 0 | 19,006 | Details for Current saved character ratings, row 2
|
| Dhalsim | 0 | -1 | Details for Current saved character ratings, row 3
|
| Akuma | 1,391 | 44,843 | Details for Current saved character ratings, row 4
|
| Terry | 0 | -1 | Details for Current saved character ratings, row 5
|
| Alex | 1,609 | 159,024 | Details for Current saved character ratings, row 6
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.


