Ken
Updated 1 week agoSteamSteamOtherOtherM100%

HHHHH

Because I'm Cute, Obviously!
Rank 32
LP 21,022
Last 109–1Last 2015–5
Winrate
75%
15W · 5L · 20 stored
Ranked matches
20
selected mode
Wins
15
Ranked
Losses
5
Ranked
Peak LP
21,022
Ken

Ranked LP · Ken

League points over time for this character

Latest game

VictoryRanked

Replay not requested
Ken
HHHHH · Ken
Zangief
Opponent · Zangief科学家老李

Playstyle reference

Habits vs top 30 Ken

Benchmark refreshed Sep 11, 2026, 7:22 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ken
HHHHH’s Ken benchmark

Compared with the average habits of the top 30 sampled Ken players.

shion 2255 · orarin 2235 · ゴトーー 2215 · naruo 2185 · 一瞬一瞬 2177 · +25 others

Largest absolute differences first23 habits
HabitHHHHHLegendsDifference LessLegendsMore
Drive Rush (cancel)2.2%38.2%-36.0%
Drive Arts31.9%14.9%+17.0%
SA242.3%25.9%+16.4%
SA114.1%27.3%-13.2%
Drive Impact gauge8.2%1.4%+6.8%
SA330.8%35.8%-5.0%
Corner pressure8.2013.12-4.92
Drive Guard8.5%12.7%-4.3%
Time cornered5.408.95-3.55
Drive Parry0.101.89-1.79
CA12.8%11.0%+1.8%
Throws3.902.57+1.33
Perfect Parry0.000.84-0.84
Drive Rush (parry)7.3%6.8%+0.5%
Drive Impact0.700.19+0.51
Drive Reversal0.700.23+0.47
Punish Counters landed0.500.10+0.40
Got Punish Countered0.400.08+0.32
Throw techs0.600.44+0.16
Stuns landed0.000.07-0.07
Got thrown2.202.26-0.06
Got stunned0.000.05-0.05
Throw parries0.200.21-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ken · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.7 · reference 0.17

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.7 · reference 0.17
  2. Review defensive decisions

    Drive Parry: profile 0.1 · reference 1.93

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.1 · reference 1.93
    • Perfect Parry: profile 0 · reference 0.8
  3. Review close-range choices

    Throws: profile 3.9 · reference 2.62

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.9 · reference 2.62
    • Throw techs: profile 0.6 · reference 0.45

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.7 · reference 0.17

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.7 · reference 0.17
  2. Probe defense before committing

    Drive Parry: profile 0.1 · reference 1.93

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.1 · reference 1.93
    • Perfect Parry: profile 0 · reference 0.8
  3. Test the close-range pattern

    Throws: profile 3.9 · reference 2.62

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 3.9 · reference 2.62
    • Throw techs: profile 0.6 · reference 0.45

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 24 of 24 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
16games
Losses
8games
Draws
0games
Games
24games
Win rate (draw = half win)
66.67%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

5 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 5 rows on page 1; 5 rows total.
CharacterMRMR pointsLPLP pointsDetails
Zangief0-1
Details for Current saved character ratings, row 1
Character ID
6
Ken021,022
Details for Current saved character ratings, row 2
Character ID
10
Marisa0-1
Details for Current saved character ratings, row 3
Character ID
17
Akuma0-1
Details for Current saved character ratings, row 4
Character ID
22
Mai0-1
Details for Current saved character ratings, row 5
Character ID
28
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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