Zangief
Updated 2 days agoSteamSteamJapanJapanM100%

Guraoooo

Let's Do This
Rank 36MR 1,433#480,195
Last 107–3-3Last 2013–7+16
Winrate
51%
30W · 29L · 59 stored
Ranked matches
59
selected mode
Wins
30
Ranked
Losses
29
Ranked
Peak MR
1,500
Zangief

Ranked MR · Zangief

51 local · 0 imported · 51 on chart · 211 battles stored

Latest game

VictoryRanked

Replay not requested
Lily
Guraoooo · Lily
Mai
Opponent · Maiishikawa ff14

Playstyle reference

Habits vs top 30 Zangief

Benchmark refreshed Sep 3, 2026, 1:20 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Zangief
Guraoooo’s Zangief benchmark

Compared with the average habits of the top 30 sampled Zangief players.

海底撈月 2198 · Junior 2189 · めんたらこ 2163 · kobayan 2137 · cream 2106 · +25 others

Largest absolute differences first23 habits
HabitGuraooooLegendsDifference LessLegendsMore
SA217.7%36.6%-18.9%
Drive Rush (cancel)19.9%35.2%-15.3%
CA22.8%11.7%+11.1%
SA129.1%21.1%+8.0%
Drive Arts19.2%12.9%+6.3%
Drive Guard17.8%14.6%+3.2%
Drive Impact gauge4.2%2.1%+2.1%
Drive Parry3.502.09+1.41
Time cornered9.3010.28-0.98
Corner pressure5.906.66-0.76
Throws2.002.51-0.51
Throw techs0.100.57-0.47
Drive Rush (parry)7.5%7.9%-0.4%
Got thrown2.702.32+0.38
Drive Reversal0.800.42+0.38
SA330.4%30.6%-0.2%
Got Punish Countered0.300.13+0.17
Perfect Parry0.600.77-0.17
Drive Impact0.400.27+0.13
Throw parries0.100.20-0.10
Got stunned0.100.07+0.03
Stuns landed0.100.08+0.02
Punish Counters landed0.200.19+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Zangief · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.4 · reference 0.13

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.13
  2. Review defensive decisions

    Drive Parry: profile 2.4 · reference 2.09

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 2.4 · reference 2.09
    • Perfect Parry: profile 0.3 · reference 0.77
  3. Trace how you lose or gain space

    Time cornered: profile 12 · reference 10.28

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 12 · reference 10.28
    • Corner pressure: profile 3.5 · reference 6.66

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 2.4 · reference 2.09

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 2.4 · reference 2.09
    • Perfect Parry: profile 0.3 · reference 0.77
    • Drive Reversal: profile 0.9 · reference 0.42
  2. Test the close-range pattern

    Throws: profile 2 · reference 2.51

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2 · reference 2.51
    • Throw techs: profile 0.1 · reference 0.57
    • Got thrown: profile 3.3 · reference 2.32
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 14 wins in 28 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 14 wins in 28 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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