Latest game
Guezz
Wants to Improve
Ranked MR
0 local · 0 imported · 0 on chart · 101 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 Ed
Benchmark refreshed Sep 16, 2026, 7:29 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | Guezz | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA3 | 72.2% | 34.4% | +37.8% | |
| Drive Rush (cancel) | 0.7% | 35.3% | -34.6% | |
| Drive Impact gauge | 27.1% | 1.8% | +25.4% | |
| SA1 | 7.4% | 30.9% | -23.5% | |
| Drive Arts | 38.2% | 18.2% | +20.0% | |
| SA2 | 5.6% | 25.0% | -19.4% | |
| Drive Guard | 2.1% | 12.5% | -10.3% | |
| Drive Rush (parry) | 1.3% | 6.9% | -5.6% | |
| CA | 14.8% | 9.7% | +5.1% | |
| Time cornered | 5.60 | 9.71 | -4.11 | |
| Corner pressure | 7.70 | 11.07 | -3.37 | |
| Drive Impact | 3.00 | 0.22 | +2.78 | |
| Drive Parry | 0.10 | 1.68 | -1.58 | |
| Punish Counters landed | 1.50 | 0.13 | +1.37 | |
| Got Punish Countered | 1.00 | 0.11 | +0.89 | |
| Perfect Parry | 0.00 | 0.72 | -0.72 | |
| Throw techs | 0.10 | 0.57 | -0.47 | |
| Throws | 2.00 | 2.40 | -0.40 | |
| Got thrown | 1.90 | 2.23 | -0.33 | |
| Drive Reversal | 0.00 | 0.17 | -0.17 | |
| Throw parries | 0.10 | 0.20 | -0.10 | |
| Got stunned | 0.00 | 0.06 | -0.06 | |
| Stuns landed | 0.00 | 0.05 | -0.05 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Head-to-head
Search any stored opponent, including custom-room friends.
Most played
View Felipin666’s profile →Victims
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Public data
Public statistics and datasets
Results from 101 of 101 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 41games
- Losses
- 60games
- Draws
- 0games
- Games
- 101games
- Win rate (draw = half win)
- 40.59%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
9 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | -1 | Details for Current saved character ratings, row 1
|
| Luke | 0 | 1,960 | Details for Current saved character ratings, row 2
|
| Chun-Li | 0 | 5,316 | Details for Current saved character ratings, row 3
|
| Cammy | 0 | -1 | Details for Current saved character ratings, row 4
|
| Ken | 0 | -1 | Details for Current saved character ratings, row 5
|
| Juri | 0 | -1 | Details for Current saved character ratings, row 6
|
| Ed | 0 | -1 | Details for Current saved character ratings, row 7
|
| Jamie | 0 | -1 | Details for Current saved character ratings, row 8
|
| Sagat | 0 | 13,000 | Details for Current saved character ratings, row 9
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.


