Latest game
TEGormyVillage

Ranked MR
0 local · 0 imported · 0 on chart · 54 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 Terry
Benchmark refreshed Sep 9, 2026, 7:23 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | GormyVillage | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 49.0% | 24.5% | +24.5% | |
| Drive Rush (cancel) | 14.6% | 33.4% | -18.9% | |
| Drive Impact gauge | 19.4% | 1.6% | +17.7% | |
| SA1 | 22.1% | 33.6% | -11.5% | |
| Drive Guard | 3.3% | 14.3% | -11.0% | |
| SA3 | 25.0% | 32.8% | -7.8% | |
| Drive Rush (parry) | 0.6% | 8.2% | -7.6% | |
| CA | 3.8% | 9.0% | -5.2% | |
| Time cornered | 4.90 | 9.65 | -4.75 | |
| Corner pressure | 7.80 | 12.45 | -4.65 | |
| Drive Impact | 1.70 | 0.21 | +1.49 | |
| Drive Parry | 0.50 | 1.89 | -1.39 | |
| Got thrown | 3.30 | 2.21 | +1.09 | |
| Punish Counters landed | 1.10 | 0.12 | +0.98 | |
| Got Punish Countered | 0.80 | 0.09 | +0.71 | |
| Perfect Parry | 0.10 | 0.80 | -0.70 | |
| Drive Arts | 16.9% | 16.3% | +0.5% | |
| Throw techs | 0.20 | 0.43 | -0.23 | |
| Drive Reversal | 0.00 | 0.17 | -0.17 | |
| Throw parries | 0.10 | 0.26 | -0.16 | |
| Throws | 2.60 | 2.49 | +0.11 | |
| Stuns landed | 0.00 | 0.07 | -0.07 | |
| Got stunned | 0.00 | 0.05 | -0.05 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Official win rates
| Record | |||
|---|---|---|---|
| 84W · 71L | 54.2% | 155 | |
| 34W · 37L | 47.9% | 71 | |
| 10W · 15L | 40.0% | 25 | |
| 5W · 10L | 33.3% | 15 | |
| 5W · 4L | 55.6% | 9 | |
| 3W · 4L | 42.9% | 7 | |
| 0W · 2L | 0.0% | 2 | |
| 0W · 1L | 0.0% | 1 | |
| 0W · 1L | 0.0% | 1 |
Play points
| Character | FG | Hub | WT | Total |
|---|---|---|---|---|
| 4,938 | 0 | 0 | 4,938 | |
| 1,678 | 0 | 0 | 1,678 | |
| 1,161 | 0 | 0 | 1,161 | |
| 385 | 0 | 0 | 385 | |
| 130 | 0 | 0 | 130 | |
| 115 | 0 | 0 | 115 | |
| 45 | 0 | 0 | 45 | |
| 10 | 0 | 0 | 10 | |
| 10 | 0 | 0 | 10 | |
| 10 | 0 | 0 | 10 |
World Tour avatar
0
- Luke
Public data
Public statistics and datasets
Results from 54 of 54 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 34games
- Losses
- 20games
- Draws
- 0games
- Games
- 54games
- Win rate (draw = half win)
- 62.96%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
10 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | -1 | Details for Current saved character ratings, row 1
|
| Kimberly | 0 | -1 | Details for Current saved character ratings, row 2
|
| Ken | 0 | 1,320 | Details for Current saved character ratings, row 3
|
| Juri | 0 | -1 | Details for Current saved character ratings, row 4
|
| Marisa | 0 | -1 | Details for Current saved character ratings, row 5
|
| M. Bison | 0 | -1 | Details for Current saved character ratings, row 6
|
| Terry | 0 | 4,670 | Details for Current saved character ratings, row 7
|
| C. Viper | 0 | -1 | Details for Current saved character ratings, row 8
|
| Alex | 0 | 3,453 | Details for Current saved character ratings, row 9
|
| Ingrid | 0 | -1 | Details for Current saved character ratings, row 10
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

