Latest game
Gedu_Georg
Wants to Improve
Ranked MR
0 local · 0 imported · 0 on chart · 74 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 Akuma
Benchmark refreshed Sep 13, 2026, 7:27 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | Gedu_Georg | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Rush (cancel) | 0.2% | 32.7% | -32.6% | |
| SA3 | 64.7% | 38.7% | +26.0% | |
| Drive Arts | 44.3% | 19.2% | +25.1% | |
| SA2 | 0.0% | 22.8% | -22.8% | |
| Drive Guard | 0.0% | 13.1% | -13.1% | |
| Corner pressure | 3.20 | 11.47 | -8.27 | |
| Drive Rush (parry) | 0.0% | 7.4% | -7.4% | |
| Drive Impact gauge | 8.3% | 1.5% | +6.8% | |
| SA1 | 23.5% | 28.6% | -5.1% | |
| CA | 11.8% | 9.9% | +1.8% | |
| Throws | 0.90 | 2.74 | -1.84 | |
| Drive Parry | 0.00 | 1.65 | -1.65 | |
| Time cornered | 7.50 | 8.55 | -1.05 | |
| Perfect Parry | 0.00 | 0.77 | -0.77 | |
| Got thrown | 2.80 | 2.09 | +0.71 | |
| Got Punish Countered | 0.70 | 0.09 | +0.61 | |
| Drive Impact | 0.60 | 0.20 | +0.40 | |
| Punish Counters landed | 0.50 | 0.13 | +0.37 | |
| Drive Reversal | 0.00 | 0.20 | -0.20 | |
| Throw parries | 0.10 | 0.27 | -0.17 | |
| Throw techs | 0.40 | 0.45 | -0.05 | |
| Got stunned | 0.00 | 0.04 | -0.04 | |
| Stuns landed | 0.00 | 0.03 | -0.03 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Local matchups
From stored matches · Community W/R from Capcom’s monthly matchup data (mirrors and new characters may be missing)
| Record | |||||
|---|---|---|---|---|---|
| KKen | CClassic | 7W · 6L | 53.8% | 45.3% | 13 |
| AAkuma | CClassic | 3W · 8L | 27.3% | — | 11 |
| MMai | CClassic | 4W · 5L | 44.4% | 53.2% | 9 |
| RRyu | CClassic | 1W · 4L | 20.0% | 48.8% | 5 |
| EEd | CClassic | 4W · 1L | 80.0% | 52.9% | 5 |
| YYasmine | CClassic | 2W · 3L | 40.0% | — | 5 |
| JJamie | CClassic | 1W · 2L | 33.3% | 60.5% | 3 |
| YYasmine | MModern | 0W · 3L | 0.0% | — | 3 |
| SSagat | CClassic | 1W · 2L | 33.3% | 48.0% | 3 |
| JJuri | CClassic | 0W · 2L | 0.0% | 52.3% | 2 |
| IIngrid | CClassic | 0W · 2L | 0.0% | 52.3% | 2 |
| GGuile | CClassic | 0W · 2L | 0.0% | 41.8% | 2 |
| KKen | MModern | 2W · 0L | 100.0% | 45.3% | 2 |
| EElena | MModern | 0W · 2L | 0.0% | 50.0% | 2 |
| MMarisa | MModern | 2W · 0L | 100.0% | 46.8% | 2 |
| LLuke | CClassic | 1W · 1L | 50.0% | 53.6% | 2 |
| MBM. Bison | CClassic | 0W · 1L | 0.0% | 51.0% | 1 |
| CCammy | CClassic | 1W · 0L | 100.0% | 54.7% | 1 |
| RRyu | MModern | 1W · 0L | 100.0% | 48.8% | 1 |
Public data
Public statistics and datasets
Results from 74 of 74 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 30games
- Losses
- 44games
- Draws
- 0games
- Games
- 74games
- Win rate (draw = half win)
- 40.54%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
3 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Luke | 0 | -1 | Details for Current saved character ratings, row 1
|
| Akuma | 0 | 13,212 | Details for Current saved character ratings, row 2
|
| C. Viper | 0 | -1 | Details for Current saved character ratings, row 3
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.





