Latest game
GaoGaiGar
None
Ranked MR
7 local · 0 imported · 7 on chart · 7 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 Akuma
Benchmark refreshed Sep 13, 2026, 7:27 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | GaoGaiGar | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA3 | 54.2% | 38.7% | +15.5% | |
| SA1 | 16.7% | 28.6% | -12.0% | |
| Drive Rush (cancel) | 37.4% | 32.7% | +4.7% | |
| CA | 6.3% | 9.9% | -3.7% | |
| Drive Arts | 15.7% | 19.2% | -3.6% | |
| Corner pressure | 9.70 | 11.47 | -1.77 | |
| Drive Rush (parry) | 5.8% | 7.4% | -1.6% | |
| Throws | 2.00 | 2.74 | -0.74 | |
| Drive Parry | 2.30 | 1.65 | +0.65 | |
| Drive Impact gauge | 2.0% | 1.5% | +0.5% | |
| Perfect Parry | 0.40 | 0.77 | -0.37 | |
| Time cornered | 8.20 | 8.55 | -0.35 | |
| Got thrown | 2.40 | 2.09 | +0.31 | |
| Drive Guard | 12.8% | 13.1% | -0.3% | |
| Drive Reversal | 0.00 | 0.20 | -0.20 | |
| Throw parries | 0.10 | 0.27 | -0.17 | |
| SA2 | 22.9% | 22.8% | +0.2% | |
| Drive Impact | 0.30 | 0.20 | +0.10 | |
| Punish Counters landed | 0.20 | 0.13 | +0.07 | |
| Throw techs | 0.40 | 0.45 | -0.05 | |
| Got stunned | 0.00 | 0.04 | -0.04 | |
| Stuns landed | 0.00 | 0.03 | -0.03 | |
| Got Punish Countered | 0.10 | 0.09 | +0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Official win rates
| Record | |||
|---|---|---|---|
| Akuma | 120W · 128L | 48.4% | 248 |
Play points
| Character | FG | Hub | WT | Total |
|---|---|---|---|---|
| Akuma | 171,674 | 3,250 | 0 | 174,924 |
| Guile | 83,454 | 80 | 0 | 83,534 |
| Sagat | 8,403 | 0 | 0 | 8,403 |
| Ken | 8,111 | 0 | 0 | 8,111 |
| Cammy | 6,311 | 60 | 0 | 6,371 |
| Ryu | 3,067 | 0 | 0 | 3,067 |
| Luke | 1,548 | 660 | 0 | 2,208 |
| Blanka | 590 | 0 | 0 | 590 |
| C. Viper | 472 | 0 | 0 | 472 |
| Marisa | 355 | 0 | 0 | 355 |
| Elena | 130 | 0 | 0 | 130 |
| Dee Jay | 121 | 0 | 0 | 121 |
| Juri | 62 | 30 | 0 | 92 |
| Jamie | 80 | 0 | 0 | 80 |
| Zangief | 60 | 0 | 0 | 60 |
Public data
Public statistics and datasets
Results from 7 of 7 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 3games
- Losses
- 4games
- Draws
- 0games
- Games
- 7games
- Win rate (draw = half win)
- 42.86%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
10 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | -1 | Details for Current saved character ratings, row 1
|
| Luke | 0 | -1 | Details for Current saved character ratings, row 2
|
| Cammy | 0 | -1 | Details for Current saved character ratings, row 3
|
| Ken | 0 | -1 | Details for Current saved character ratings, row 4
|
| Blanka | 0 | -1 | Details for Current saved character ratings, row 5
|
| Juri | 0 | -1 | Details for Current saved character ratings, row 6
|
| Marisa | 0 | -1 | Details for Current saved character ratings, row 7
|
| Guile | 0 | -1 | Details for Current saved character ratings, row 8
|
| Akuma | 1,465 | 167,408 | Details for Current saved character ratings, row 9
|
| Sagat | 0 | -1 | Details for Current saved character ratings, row 10
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.


