Cammy
Updated 10 hours agoSteamSteamSouth KoreaSouth KoreaC100%

GOZAxKING

Longtime Ibuki Player
Rank 36MR 1,488#360,569
Last 104–6-24Last 208–12-37
Winrate
46%
11W · 13L · 24 stored
Ranked matches
24
selected mode
Wins
11
Ranked
Losses
13
Ranked
Peak MR
1,525
Cammy

Ranked MR · Cammy

24 local · 0 imported · 24 on chart · 24 battles stored

Latest game

DefeatRanked

Replay not requested
Cammy
GOZAxKING · Cammy
Yasmine
Opponent · Yasmineケージー

Playstyle reference

Habits vs top 30 Cammy

Benchmark refreshed Sep 15, 2026, 1:17 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Cammy
GOZAxKING’s Cammy benchmark

Compared with the average habits of the top 30 sampled Cammy players.

fumi39dc_pc 2230 · pc-jieba5512 2192 · 2BASSA 2182 · Tradz baruji 2181 · †卍♨♨卍†|ぬーどる(本人) 2180 · +25 others

Largest absolute differences first23 habits
HabitGOZAxKINGLegendsDifference LessLegendsMore
SA20.0%15.6%-15.6%
CA23.0%8.6%+14.3%
SA336.1%28.1%+7.9%
Drive Arts21.0%15.4%+5.6%
Drive Rush (cancel)43.5%40.1%+3.4%
SA141.0%44.3%-3.3%
Drive Guard6.8%9.7%-2.9%
Corner pressure10.5012.32-1.82
Drive Parry0.501.47-0.97
Throws3.302.35+0.95
Drive Rush (parry)4.0%4.9%-0.9%
Drive Impact gauge2.0%1.3%+0.8%
Time cornered8.509.05-0.55
Perfect Parry0.200.55-0.35
Drive Reversal0.000.20-0.20
Throw techs0.200.37-0.17
Throw parries0.400.23+0.17
Got thrown2.002.12-0.12
Drive Impact0.100.15-0.05
Got stunned0.100.05+0.05
Got Punish Countered0.100.06+0.04
Stuns landed0.100.07+0.03
Punish Counters landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Cammy · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 0.5 · reference 1.47

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.5 · reference 1.47
    • Perfect Parry: profile 0.2 · reference 0.55
    • Drive Reversal: profile 0 · reference 0.2
  2. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.06
    • Punish Counters landed: profile 0.1 · reference 0.09
  3. Review close-range choices

    Throws: profile 3.3 · reference 2.35

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.3 · reference 2.35
    • Throw techs: profile 0.2 · reference 0.37
    • Got thrown: profile 2 · reference 2.12

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 16, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 0.5 · reference 1.47

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.5 · reference 1.47
    • Perfect Parry: profile 0.2 · reference 0.55
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.06

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.06
    • Punish Counters landed: profile 0.1 · reference 0.09
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 11 wins in 24 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 11 wins in 24 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 16, 2026 · AI: nex-agi/nex-n2.5-mini:free

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