M. Bison
Updated 7 hours agoSteamSteamJapanJapanClub · ARMSC100%

GEGEL

Sick! Wicked Sick!!
Rank 36MR 1,718#22,833
Last 105–5-5Last 2011–9+9
Winrate
49%
133W · 137L · 270 stored
Ranked matches
270
selected mode
Wins
133
Ranked
Losses
137
Ranked
Peak MR
1,779
M. Bison

Ranked MR · M. Bison

270 local · 0 imported · 270 on chart · 270 battles stored

Latest game

VictoryRanked

Replay not requested
M. Bison
GEGEL · M. Bison
Juri
Opponent · Jurijoppy japan

Playstyle reference

Habits vs top 30 M. Bison

Benchmark refreshed Sep 13, 2026, 1:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

M. Bison
GEGEL’s M. Bison benchmark

Compared with the average habits of the top 30 sampled M. Bison players.

刻音|フレミー 2223 · ひらまさ 2201 · Yanai 2182 · inaba 2166 · ああああああ 2135 · +25 others

Largest absolute differences first23 habits
HabitGEGELLegendsDifference LessLegendsMore
Drive Rush (cancel)17.6%30.0%-12.4%
SA347.3%35.2%+12.1%
SA123.6%33.7%-10.0%
Drive Arts26.9%18.7%+8.2%
SA216.4%21.0%-4.6%
CA12.7%10.2%+2.5%
Throws3.002.42+0.58
Perfect Parry0.200.74-0.54
Drive Rush (parry)6.7%7.2%-0.5%
Corner pressure12.3011.91+0.39
Drive Guard13.0%13.4%-0.3%
Drive Reversal0.600.33+0.27
Throw techs0.300.57-0.27
Time cornered10.109.85+0.25
Drive Parry1.601.75-0.15
Drive Impact gauge1.6%1.5%+0.1%
Drive Impact0.100.19-0.09
Got thrown2.502.59-0.09
Got stunned0.100.04+0.06
Throw parries0.300.26+0.04
Stuns landed0.100.07+0.03
Punish Counters landed0.100.11-0.01
Got Punish Countered0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

M. Bison · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0.3 · reference 0.68

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.3 · reference 0.68
  2. Review close-range choices

    Throws: profile 2.1 · reference 2.55

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 2.1 · reference 2.55
    • Throw techs: profile 0.2 · reference 0.47
  3. Give each meter spend a purpose

    SA3: profile 51.6% · reference 40.4%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 51.6% · reference 40.4%
    • CA: profile 4.7% · reference 10.6%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 0.6 · reference 0.3

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.6 · reference 0.3
  2. Test the close-range pattern

    Throws: profile 2.1 · reference 2.55

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.1 · reference 2.55
    • Got thrown: profile 2.5 · reference 2.48
  3. Build pressure without overextending

    Corner pressure: profile 12.7 · reference 12.04

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 12.7 · reference 12.04
    • Time cornered: profile 9.2 · reference 9.28

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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